ByteBuildersLabs / ByteBeastsBackend

The ByteBeasts backend hosts all the Dojo contracts that define the game's logic and mechanics.
MIT License
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refactor: move setWorld to init method #73

Closed evgongora closed 1 week ago

evgongora commented 1 month ago

Pull Request Overview

📝 Summary

Changes to setWorld method to dojo_init function following example: https://github.com/dojoengine/dojo/blob/d039c6d46f819edc3f2161c0520b8c8fecec0092/examples/spawn-and-move/src/others.cairo#L18

🔄 Changes Made

🔧 Tests Results

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🔜 Next Steps

Summary by CodeRabbit

coderabbitai[bot] commented 1 month ago

Walkthrough

The changes in the world_setup.cairo file involve the removal of the IWorldSetup trait and its setWorld method, which accepted an IWorldDispatcher reference. A new function, dojo_init, is introduced to replace this functionality, directly initializing game entities such as Beast, Player, Potion, and Mt. This refactor simplifies the module by eliminating the trait and consolidating the initialization logic.

Changes

File Change Summary
src/systems/world_setup.cairo Removed IWorldSetup trait and setWorld method; added dojo_init function for world initialization.

Assessment against linked issues

Objective Addressed Explanation
Create init so we create the world entities when the contracts are deployed (#13)

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RolandoDrRobot commented 1 month ago

@evgongora Hello Erick could you post the following testing

  1. sozo build
  2. A pic of the successful deploy of the contracts sozo migrate appply
  3. right after that, could you open Torii and check that those first values for those models exists in Katana/Torii
  4. Last, sozo test Thanks!

great job so far

RolandoDrRobot commented 1 month ago

@evgongora could you describe in a comment how did you fix the deploy thing? remember? It was like a versions problem with the rpc, thanks

evgongora commented 2 weeks ago

Hello @RolandoDrRobot! Per my conversation with Glihm I was able to get the next information:

[!IMPORTANT] The init function wil keep being the same as dojo_init since we need permissions to be set first, hence the contract must be registered first. This so when you register a contract in dojo using the sozo migrate, constructor is always empty. Then you use the dojo_init, that can be called once.

[!NOTE]
The error that is showing when using the new dojo_init is because of sozo old versions.

RolandoDrRobot commented 1 week ago

This one is not gonna have any coed merged, I'll close It, thanks @evgongora for the findings and effort!