ByteBuildersLabs / ByteBeastsFrontend

MIT License
2 stars 16 forks source link

feat: Added motion animations for flowers #100

Closed CristopherAguilar10 closed 3 weeks ago

CristopherAguilar10 commented 4 weeks ago

Closes #93

This pull request adds animations for the flowers, specifically for the blue flower and the white flower. The animations add a more dynamic visual effect to the environment.

Changes made:

Animations created:

  1. Two animations were created for the blue flowers (BlueFlowerAnim.anim and FlowerAnim.anim). The blueFlowerAnim: has the animation of the falling petals, and the FlowerAnim: has a basic animation for the blue flowers.
  2. An animation was created for the white flowers (WhiteFlower.anim), a basic animation of movement for the white flowers.

    1. Added animations for the blue flower (RA_Jungle_231) and the white flower (RA_Jungle_223), with smooth movements that simulate the effect of the wind.

    Project structure:

  1. FlowerAnimation/Animations: contains the animation clips for the flowers.
  2. FlowerAnimation/Controllers: includes the Animator Controllers configured to handle the animations.
  3. FlowerAnimation/Sprites: stores the sprites used in the animations.

New Animator Controllers:

  1. Specific Animator Controllers were created for each type of flower:
  2. FlowerBlue.controller: controls the basic animations for blue flowers.
  3. FlowerWhite.controller: handles animations for white flowers.
  4. FlowersPetals.controller: an additional controller to manage petal-specific animations.

Viewing the animations:

WhiteFlower

Summary by CodeRabbit

jimenezz22 commented 4 weeks ago

@CristopherAguilar10 can you provide a detailed summary about the pr please.

coderabbitai[bot] commented 4 weeks ago

Walkthrough

The pull request introduces a series of new assets and metadata files related to flower animations in a Unity project. It includes several animation clips, such as BlueFlowerAnim.anim, FlowerAnim.anim, WhiteFlower.anim, and others, each defined in YAML format with properties like sample rate and looping behavior. Corresponding metadata files are created for each animation, specifying unique identifiers (GUIDs) and import settings. Additionally, new animator controllers are established, including FlowerBlue.controller, FlowerWhite.controller, and PetalsV2Controller.controller, which define states and parameters for the animations. The changes also encompass new texture assets for the flowers, complete with detailed metadata files that outline texture import settings and sprite configurations. Overall, the modifications aim to enhance the visual representation of flowers in the Unity scenes by providing a structured approach to animation and asset management.

Assessment against linked issues

Objective Addressed Explanation
Animate the flowers (93)
Ensure animations reflect wind movement (93)

Suggested reviewers


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jimenezz22 commented 4 weeks ago

@CristopherAguilar10 can you provide a gameplay gif for the other reviewers have a perspective about how flowers looks

jimenezz22 commented 4 weeks ago

@RolandoDrRobot @juandiegocv27 pr already tested on my local repo and successfully works

jimenezz22 commented 3 weeks ago

Please make animations for the flowers in the town scene as I told you in telegram dm

this should be another issue

jimenezz22 commented 3 weeks ago

@CristopherAguilar10 I will merge this pr tomorrow

CristopherAguilar10 commented 3 weeks ago

Ok @jimenezz22, thank you for the opportunity to contribute