We need to add a new rain animation to the entire Dark Forest scene. The animation must be constant and subtle rain in the scene DarkForest, pixel art and 2D style.
How rain could be implemented?
You will need to create a new empty object in the scene hierarchy to add everything related to the rain animation inside.
If you need to add new assets to the rain, they must be added to the path: Assets/Animations/RainAnimations
Could you use Unity's Particle System to create this animation.
Scope
We need to add a new rain animation to the entire Dark Forest scene. The animation must be constant and subtle rain in the scene DarkForest, pixel art and 2D style.
How rain could be implemented?
How to apply?