Closed jimenezz22 closed 3 weeks ago
[!WARNING]
Rate limit exceeded
@jimenezz22 has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait 23 minutes and 54 seconds before requesting another review.
⌛ How to resolve this issue?
After the wait time has elapsed, a review can be triggered using the `@coderabbitai review` command as a PR comment. Alternatively, push new commits to this PR. We recommend that you space out your commits to avoid hitting the rate limit.🚦 How do rate limits work?
CodeRabbit enforces hourly rate limits for each developer per organization. Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. Please see our [FAQ](https://coderabbit.ai/docs/faq) for further information.📥 Commits
Reviewing files that changed from the base of the PR and between 8a0ee0aa4fc4706ec2cf24ff2bdcf7de936d8971 and fe3cbb6f5709840589b31c97f9e78bcc83b1ca0b.
The pull request introduces modifications to two Unity scene files: Forest.unity
and Town.unity
. In Forest.unity
, property values for prefab instances and tilemaps have been adjusted, including an increase in the m_SortingOrder
from 14
to 15
, and changes to m_LocalPosition
values for multiple instances. The m_AnimationSpeed
property has been updated between 3
and 3.0000002
, indicating a focus on fine-tuning animation timing without introducing or removing properties. In Town.unity
, several PolygonCollider2D
components have been added to various game objects, which include updates to properties such as m_Enabled
, m_Density
, and layer settings. Additionally, the m_SortingLayerID
and m_SortingLayer
properties of existing SpriteRenderer
components have been updated, indicating a reorganization of rendering layers. The changes in both files are extensive, focusing on property updates and structural additions that may impact rendering and physics behavior.
Assets/Scenes/Town.unity
regarding the m_SortingLayer
property updates are related to the main PR's modifications in Forest.unity
, as both involve adjustments to sorting layers for prefab instances, indicating a focus on visual layering in Unity scenes.internal-contributor
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?
Pull Request Overview
📝 Summary
Provide a brief overview of what this PR accomplishes.
Related Issues
Type of Change
Mark with an
x
all the checkboxes that apply (like[x]
).🔄 Changes Made
What's Changed
Provide a clear and concise description of what you changed and why.
Implementation Details
Describe how you implemented the changes.
Technical Notes
Include any technical details that reviewers should be aware of.
🔧 Tests Results
Describe the tests you performed to verify your changes.
Test Coverage
Evidence
Provide relevant evidence of testing (screenshots, test outputs, etc.).
Testing Notes
Include any special testing considerations or edge cases checked.
🔜 Next Steps
Indicate actions or improvements to be taken after this PR, if applicable.
Summary by CodeRabbit
New Features
PolygonCollider2D
components to various game objects in the Town scene, enhancing collision detection.Improvements