ByteBuildersLabs / ByteBeastsFrontend

MIT License
2 stars 20 forks source link

feat: Integration of animation for rain effects #116

Closed CristopherAguilar10 closed 3 weeks ago

CristopherAguilar10 commented 3 weeks ago

Pull Request Overview

πŸ“ Summary

Add the Rain Maker package from the Unity Asset Store to your project. Rain Maker provides an optimized particle system for simulating rain effects in 2D and 3D, with customizable settings to suit different game environments. The integration of this system significantly improves visual immersion in the game, especially in scenes where rain contributes to the environment.

docs to RianScript2D

Related Issues

Type of Change

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πŸ”„ Changes Made

What's Changed

Integration of the Rain Maker package for 2D and 3D rain effects into the project. This advanced particle system allows to simulate detailed rain with customization options, improving the visual and auditory experience in the game. In addition, the Singleton pattern was implemented in the RainScript2D script to avoid duplication of instances in scene changes and adjustments were added to optimize the transition between scenes and the interaction with the environment.

Implementation Details

Technical Notes

πŸ”§ Tests Results

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πŸ”œ Next Steps

Summary by CodeRabbit

Release Notes

coderabbitai[bot] commented 3 weeks ago

Walkthrough

The pull request introduces a comprehensive set of new assets and configurations for the RainMaker project in Unity. It includes multiple metadata files for various assets, such as textures, materials, prefabs, and scripts, ensuring proper management and import settings for each asset. A significant addition is the BaseRainScript and its derived classes, which provide functionality for simulating rain effects in both 2D and 3D environments. The RainShader is also introduced to enhance the visual representation of rain. Additionally, audio assets for different rain intensities are included, along with their respective metadata files. The overall structure adheres to Unity's asset management conventions, with unique identifiers, versioning, and detailed import settings for each asset. The changes are aimed at enriching the visual and auditory experience of the RainMaker project, specifically focusing on rain effects.

Assessment against linked issues

Objective Addressed Explanation
Add a new rain animation to the Dark Forest scene using Unity's Particle System (110) ❌ The PR does not include any modifications to the Dark Forest scene or the creation of a rain animation.

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