Closed CristopherAguilar10 closed 3 weeks ago
The pull request introduces a comprehensive set of new assets and configurations for the RainMaker project in Unity. It includes multiple metadata files for various assets, such as textures, materials, prefabs, and scripts, ensuring proper management and import settings for each asset. A significant addition is the BaseRainScript
and its derived classes, which provide functionality for simulating rain effects in both 2D and 3D environments. The RainShader
is also introduced to enhance the visual representation of rain. Additionally, audio assets for different rain intensities are included, along with their respective metadata files. The overall structure adheres to Unity's asset management conventions, with unique identifiers, versioning, and detailed import settings for each asset. The changes are aimed at enriching the visual and auditory experience of the RainMaker project, specifically focusing on rain effects.
Objective | Addressed | Explanation |
---|---|---|
Add a new rain animation to the Dark Forest scene using Unity's Particle System (110) | β | The PR does not include any modifications to the Dark Forest scene or the creation of a rain animation. |
RainMaker
asset, while PR #101 creates a metadata file for the Chimney_Effects
asset, both specifying their format version and unique identifiers, indicating a similar structure in asset management within Unity.Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?
Pull Request Overview
π Summary
Add the Rain Maker package from the Unity Asset Store to your project. Rain Maker provides an optimized particle system for simulating rain effects in 2D and 3D, with customizable settings to suit different game environments. The integration of this system significantly improves visual immersion in the game, especially in scenes where rain contributes to the environment.
docs to RianScript2D
Related Issues
Type of Change
Mark with an
x
all the checkboxes that apply (like[x]
).π Changes Made
What's Changed
Integration of the Rain Maker package for 2D and 3D rain effects into the project. This advanced particle system allows to simulate detailed rain with customization options, improving the visual and auditory experience in the game. In addition, the Singleton pattern was implemented in the
RainScript2D
script to avoid duplication of instances in scene changes and adjustments were added to optimize the transition between scenes and the interaction with the environment.Implementation Details
DontDestroyOnLoad
to keep the rain effect active across multiple scenes.RainHeightMultiplier
andRainWidthMultiplier
exposure in the Inspector to control rain coverage.StartRainAfterLoad
adds a short delay when starting rain in a new scene, avoiding visual glitches.Technical Notes
CollisionMask
, allowing particles to interact with the environment and adjust to the terrain.cameraMultiplier
, ensuring that the effect is seen consistently across different resolutions and screen sizes.π§ Tests Results
Describe the tests you performed to verify your changes.
Test Coverage
Evidence
RainHeightMultiplier
andRainWidthMultiplier
to test the adaptability of the particle system to different camera fields of view.Testing Notes
π Next Steps
Summary by CodeRabbit
Release Notes
New Features
BaseRainScript
,RainScript
, andRainScript2D
, enabling customizable rain effects in both 2D and 3D environments.Documentation