ByteClubGames / YumiAndTheYokai

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IceSpell Touch-up #87

Closed James-Glynn closed 5 years ago

Jackbruce0 commented 6 years ago

Editing in SpellButtons Scene upon activating Ice Spell by pressing button

  1. Spawns WAY to many IceSpell Objects per click (completed)

    • We could implement a WaitForSeconds of some kind that will control how often IceSpell objects are spawned (IceSpellSpawner.cs)
    • Probably have to make a coroutine for this if adding WaitForSeconds in update is an issue
  2. Ice Spell Particles physically interact with surrounding objects and push them away. (Maybe completed)

    • Need to turn off colliders on these or value them as triggers maybe
    • After deleteing particle component and adding it again this issue seemed to have been fixed.
  3. Accuracy of spawning needs to be improved

    • Dan pointed this out, It seemed pretty acurate to me last time I checked
  4. Particle system needs to look more like snow

    • I have no idea how to work the particle system parameters