Castle terrain currently glitches when the wall is on slopes, with part of the slope visible on the inner side of the wall instead of a full plateau.
Ideally, terrain generation should be modified so that the full castle tile remains flat and only surrounding tiles contain a slope transition
This may create a number of unwanted secondary effects, though. If so, a different approach could be to give the castle tile an extra plateau mesh just like for keeps, while making the texture of said plateau tiles properly between adjacent hexes.
Castle terrain currently glitches when the wall is on slopes, with part of the slope visible on the inner side of the wall instead of a full plateau.
Ideally, terrain generation should be modified so that the full castle tile remains flat and only surrounding tiles contain a slope transition
This may create a number of unwanted secondary effects, though. If so, a different approach could be to give the castle tile an extra plateau mesh just like for keeps, while making the texture of said plateau tiles properly between adjacent hexes.