Byteron / haldric-next

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Castle Terrain Props #116

Open Byteron opened 2 years ago

Lordbob commented 2 years ago

Castle terrain currently glitches when the wall is on slopes, with part of the slope visible on the inner side of the wall instead of a full plateau. image

Ideally, terrain generation should be modified so that the full castle tile remains flat and only surrounding tiles contain a slope transition image

This may create a number of unwanted secondary effects, though. If so, a different approach could be to give the castle tile an extra plateau mesh just like for keeps, while making the texture of said plateau tiles properly between adjacent hexes.