Time to grab the paintbrush and produce some nice tileable ground textures.
Resolution : at least 2048*2048, these will be used for the entire map.
Currently needed :
In the end, opted for 1024*1024 png textures due to file size and jpg artifacts.
Texture format should be further looked into at a later date when we get to performance optimization.
Time to grab the paintbrush and produce some nice tileable ground textures. Resolution : at least 2048*2048, these will be used for the entire map. Currently needed :