figure out a way to display ranges (move / attack range) as a surrounding age rather than spawning hexes on every tile in range.
One possibility might be to use draw primitves to draw lines on screen by unprojecting the world positions of the hex corners to screen position, similar to how the unit plates and floating labels are placed.
figure out a way to display ranges (move / attack range) as a surrounding age rather than spawning hexes on every tile in range.
One possibility might be to use draw primitves to draw lines on screen by unprojecting the world positions of the hex corners to screen position, similar to how the unit plates and floating labels are placed.