A lot of Oolite still uses old fixed-function pipeline OpenGL, which is disturbingly antiquated. The integration of rendering to frame buffers has brought the minimum required OpenGL function up to version 3.3 - we should bring the rest of the codebase up to the same standard.
A lot of Oolite still uses old fixed-function pipeline OpenGL, which is disturbingly antiquated. The integration of rendering to frame buffers has brought the minimum required OpenGL function up to version 3.3 - we should bring the rest of the codebase up to the same standard.