Cool. I was focused on my use case, where I specifically (as a feature) want to make it impossible to use normal OpenGL, so I don't accidentally rely on system capabilities when I'm trying to test the software-only rendering stack. However, as you say, many applications may actually want that.
Cool. I was focused on my use case, where I specifically (as a feature) want to make it impossible to use normal OpenGL, so I don't accidentally rely on system capabilities when I'm trying to test the software-only rendering stack. However, as you say, many applications may actually want that.