Add as many port (buildings) to the game.
The create a script to move all ships to the nearest port.
Units should have a building_id to indicate which build they are in, which
can be null if they are at large.
Original issue reported on code.google.com by jlebr...@gmail.com on 28 Mar 2010 at 9:59
Original issue reported on code.google.com by
jlebr...@gmail.com
on 28 Mar 2010 at 9:59