The seed is now logged to the log. This makes it possible to reproduce odd behavior that you see when you hadn't been expecting odd behavior.
Also cleaned up several spare RNGs that were in use throughout the code.
I have not added the ability to set the seed in the UI. It seems like it should be easy, I could do it in one line in Java, but I couldn't find a way to do it easily here. I'm leaning towards punting on that until we're ready to have a game setup screen.
The seed is now logged to the log. This makes it possible to reproduce odd behavior that you see when you hadn't been expecting odd behavior.
Also cleaned up several spare RNGs that were in use throughout the code.
I have not added the ability to set the seed in the UI. It seems like it should be easy, I could do it in one line in Java, but I couldn't find a way to do it easily here. I'm leaning towards punting on that until we're ready to have a game setup screen.