While testing movement in WWII in the Pacific, I noticed that units could move infinitely on desert. After enough testing to determine this was probably not just a bug, I checked the BIQ, and found that desert has 0 movement cost, but is impassable. Which explained the C7 behavior.
Eventually we should add impassable by wheeled too, but just plain impassable is where to start.
While testing movement in WWII in the Pacific, I noticed that units could move infinitely on desert. After enough testing to determine this was probably not just a bug, I checked the BIQ, and found that desert has 0 movement cost, but is impassable. Which explained the C7 behavior.
Eventually we should add impassable by wheeled too, but just plain impassable is where to start.