Closed QuintillusCFC closed 1 year ago
Tagging Kright as a potential reviewer, since he added roads initially.
I should also note that when a barbarian moves across multiple roaded tiles, it only animates the last movement, which is a different issue.
Yup, I agree. Switched to break
, now merging.
Moving onto rails is no longer free, and moving onto roads is no longer discounted, unless the source tile also has rail/(roads or rail), respectively.
Also fix barbarians being charged for base terrain cost regardless of roads/rails, and a crash caused by right-clicking on a unit with a defend strategy on a non-city tile (which currently happens for catapults in scenarios that don't support Settlers).