Closed QuintillusCFC closed 2 months ago
for the now-unnecessary offsets, can we just remove them instead of setting them to 0? also, not within the scope of making these fixes, but we might benefit from having a common theme(s?) constructor so that we can change our themes in one place and get a consistent looking UI throughout
I rebased this change and tested, so I'm going ahead and merging
Note that the last couple are migrating a bit away from the original goal, but these are all fidelity fixes for Godot 4.
The "pressed" state still results in a white background, but that is also the case in Godot 3.5.