Open Krycek-dk opened 10 years ago
The TK'ers can take loot anyway under the old system. I dont call this an exploit per say, but its more of a "fuck you" statement.
If you do manage to loot a "dead" player on a spawn timer, you end up cloaning weapons. We had 6 MXM's the other day this way. Essentially you take the weapon thats on the ground etc, but the player, if revived, comes back with a full kit.
If we set it so that you can take EVERYTHING, money, gear, food etc then its fair when you kill a guy on his own, or his entire squad. If you are killed and revived by a team / group mate then he's probably killed the guy that killed you so you can get loot back OR at the very least you might still be intact as he did not get chance to loot. It means killing a guy from distance then shooting medic's would be great fun.
Yeah copy that.
I´m more and more tempted to implement a Damage EventHandler, so you don't die, but play the ragdoll animation. This way we get away from a lot of issues with the current system. I´ll have a look into that later also I guess ;)
It's pretty damn clear that changes need to be made to the Revive System in general. But one of the more important ones are: players have quickly figured out that, they can simply just lay there awaiting revive, without actually wanting to get revived, but merely to just block them being looted by the killer.
Somewhat "simple" fix to this is to allow loot, while awaiting revive!? Only real downside to this, the way I see it, is that TKers can take advantage of this I guess?
What do you guys think @JB88 @Jay-13?