CAS-IEEE-UFJF / IEEE_door_ufjf

Controle de acesso :door: no ramo IEEE UFJF
https://cas-ieee-ufjf.github.io/IEEE_door_ufjf/
GNU General Public License v3.0
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fazer som com buzzer #5

Closed wesley-cantarino closed 5 years ago

wesley-cantarino commented 5 years ago

star wars

const int c = 261;
const int d = 294;
const int e = 329;
const int f = 349;
const int g = 391;
const int gS = 415;
const int a = 440;
const int aS = 455;
const int b = 466;
const int cH = 523;
const int cSH = 554;
const int dH = 587;
const int dSH = 622;
const int eH = 659;
const int fH = 698;
const int fSH = 740;
const int gH = 784;
const int gSH = 830;
const int aH = 880;

const int buzzerPin = 8;
const int ledPin1 = 12;
const int ledPin2 = 13;

int counter = 0;

void setup()
{
  //Setup pin modes
  pinMode(buzzerPin, OUTPUT);
  pinMode(ledPin1, OUTPUT);
  pinMode(ledPin2, OUTPUT);
}

void loop()
{

  //Play first section
  firstSection();

  //Play second section
  secondSection();

  //Variant 1
  beep(f, 250);  
  beep(gS, 500);  
  beep(f, 350);  
  beep(a, 125);
  beep(cH, 500);
  beep(a, 375);  
  beep(cH, 125);
  beep(eH, 650);

  delay(500);

  //Repeat second section
  secondSection();

  //Variant 2
  beep(f, 250);  
  beep(gS, 500);  
  beep(f, 375);  
  beep(cH, 125);
  beep(a, 500);  
  beep(f, 375);  
  beep(cH, 125);
  beep(a, 650);  

  delay(650);
}

void beep(int note, int duration)
{
  //Play tone on buzzerPin
  tone(buzzerPin, note, duration);

  //Play different LED depending on value of 'counter'
  if(counter % 2 == 0)
  {
    digitalWrite(ledPin1, HIGH);
    delay(duration);
    digitalWrite(ledPin1, LOW);
  }else
  {
    digitalWrite(ledPin2, HIGH);
    delay(duration);
    digitalWrite(ledPin2, LOW);
  }

  //Stop tone on buzzerPin
  noTone(buzzerPin);

  delay(50);

  //Increment counter
  counter++;
}

void firstSection()
{
  beep(a, 500);
  beep(a, 500);    
  beep(a, 500);
  beep(f, 350);
  beep(cH, 150);  
  beep(a, 500);
  beep(f, 350);
  beep(cH, 150);
  beep(a, 650);

  delay(500);

  beep(eH, 500);
  beep(eH, 500);
  beep(eH, 500);  
  beep(fH, 350);
  beep(cH, 150);
  beep(gS, 500);
  beep(f, 350);
  beep(cH, 150);
  beep(a, 650);

  delay(500);
}

void secondSection()
{
  beep(aH, 500);
  beep(a, 300);
  beep(a, 150);
  beep(aH, 500);
  beep(gSH, 325);
  beep(gH, 175);
  beep(fSH, 125);
  beep(fH, 125);    
  beep(fSH, 250);

  delay(325);

  beep(aS, 250);
  beep(dSH, 500);
  beep(dH, 325);  
  beep(cSH, 175);  
  beep(cH, 125);  
  beep(b, 125);  
  beep(cH, 250);  

  delay(350);
}
wesley-cantarino commented 5 years ago

donot_go_in

tone(BUZZER, 523);
  delay(180);
  noTone(BUZZER);

  tone(BUZZER, 294);
  delay(120);
  noTone(BUZZER);

  tone(BUZZER, 440);
  delay(110);
  noTone(BUZZER);

  tone(BUZZER, 349);
  delay(110);
  noTone(BUZZER);

  tone(BUZZER, 294);
  delay(100);
noTone(BUZZER);
wesley-cantarino commented 5 years ago

go_in_DEV

 tone(BUZZER, 294);
  delay(100);
  noTone(BUZZER);

  tone(BUZZER, 349);
  delay(110);
  noTone(BUZZER);

  tone(BUZZER, 440);
  delay(110);
  noTone(BUZZER);

  tone(BUZZER, 294);
  delay(120);
  noTone(BUZZER);

  tone(BUZZER, 523);
  delay(180);
  noTone(BUZZER);

  delay(100);
  tone(BUZZER, 523);
  delay(180);
noTone(BUZZER);
wesley-cantarino commented 5 years ago

go_in

tone(BUZZER, 294);
  delay(100);
  noTone(BUZZER);

  tone(BUZZER, 349);
  delay(110);
  noTone(BUZZER);

  tone(BUZZER, 440);
  delay(110);
  noTone(BUZZER);

  tone(BUZZER, 294);
  delay(120);
  noTone(BUZZER);

  tone(BUZZER, 523);
  delay(180);
noTone(BUZZER);