I was getting frustrated in the SWDB course the I couldn't color skeletons according to a colormap that i specified. This I think unifies the code with the mesh coloring in that if you pass a Nx3 array for vertex_data that is of type int8 then it interprets this as the RGB colors you want to color each location on the skeleton.
I was getting frustrated in the SWDB course the I couldn't color skeletons according to a colormap that i specified. This I think unifies the code with the mesh coloring in that if you pass a Nx3 array for vertex_data that is of type int8 then it interprets this as the RGB colors you want to color each location on the skeleton.