CBATeam / CBA_A3

Community Base Addons for Arma 3
https://github.com/CBATeam/CBA_A3/wiki
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Error in expression <ring [10, 13, 9, 32] joinString ""; File x\cba\addons\settings\fnc_parse.sqf..., line 30 #1428

Closed Fallingstorm closed 3 years ago

Fallingstorm commented 3 years ago

Arma 3 Version: 2.02.14784 (stable) CBA Version: 3.15.1.200418 (stable)

Mods:

@AI_LAMBS_Danger @AI_Vcom @ED_3den Enhanced @FQ_ACE3 @FQ_ACEX @FQ_Ares @FQ_CBA_A3 @FQ_HMD @FQ_ITC @FQ_mcc_sandbox @FQ_stHud @FQ_STS_DB @FQ_TFR @MAP_CUP_Terrains_Core @MAP_Island_Panthera @OP_Blastcore @OP_Graphics @OP_JSRS @OP_VP_SoundReality @TITAN_Gear @TITAN_Misc @TITAN_Temp @UN_VME_PLA @UN_VME_PLA_compat @VH_TITAN_Boats @VH_TITAN_FW @VH_TITAN_RW @VH_TITAN_UAV @WP_MilGearPack @WP_SMA"

Description:

after start of Arma Mission writes in the RPT-Log:

` [CBA] (xeh) INFO: [4319,82.599,0] PreInit started. v3.15.1.200418 [CBA] (xeh) WARNING: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop. [CBA] (settings) INFO: Reading settings from settings file. Error in expression <ring [10, 13, 9, 32] joinString ""; };

parseSimpleArray (["[", _string, "]"] jo> Error position: <parseSimpleArray (["[", _string, "]"] jo> Error Generic error in expression File x\cba\addons\settings\fnc_parse.sqf..., line 30 Error in expression <ring [10, 13, 9, 32] joinString ""; };

parseSimpleArray (["[", _string, "]"] jo> Error position: <parseSimpleArray (["[", _string, "]"] jo> Error Generic error in expression File x\cba\addons\settings\fnc_parse.sqf..., line 30 [CBA] (settings) INFO: Finished reading settings from settings file. ` Steps to reproduce:

Additional information:

PabstMirror commented 3 years ago

Reading settings from settings file.

this seems to be the problem, could you post your cba setting file here

Fallingstorm commented 3 years ago

This are the Settings:

// A3TI force force A3TI_ALLOW_TANK_DRIVER = true; force force A3TI_ALLOW_VANILLA_TI = false; force force A3TI_ENABLE_ZEUS = true; force force A3TI_HD_VISION_FIGHTER = true; force force A3TI_HD_VISION_LANDVEH = true; force force A3TI_HD_VISION_SHIP = true; force force A3TI_HD_VISION_UAV = true; force force A3TI_REMOVE_FILMGRAIN_RHS = true;

// ACE Advanced Ballistics force force ace_advanced_ballistics_ammoTemperatureEnabled = false; force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = false; force force ace_advanced_ballistics_bulletTraceEnabled = true; force force ace_advanced_ballistics_enabled = false; force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; force force ace_advanced_ballistics_simulationInterval = 0.12741;

// ACE Advanced Throwing force force ace_advanced_throwing_enabled = true; force force ace_advanced_throwing_enablePickUp = true; force force ace_advanced_throwing_enablePickUpAttached = true; force force ace_advanced_throwing_showMouseControls = true; force force ace_advanced_throwing_showThrowArc = true;

// ACE Arsenal force force ace_arsenal_allowDefaultLoadouts = true; force force ace_arsenal_allowSharedLoadouts = true; force force ace_arsenal_camInverted = false; force force ace_arsenal_enableIdentityTabs = true; force force ace_arsenal_enableModIcons = true; force force ace_arsenal_EnableRPTLog = false; force force ace_arsenal_fontHeight = 4.5;

// ACE Artillery force force ace_artillerytables_advancedCorrections = false; force force ace_artillerytables_disableArtilleryComputer = false; force force ace_mk6mortar_airResistanceEnabled = false; force force ace_mk6mortar_allowCompass = true; force force ace_mk6mortar_allowComputerRangefinder = true; force force ace_mk6mortar_useAmmoHandling = false;

// ACE Captives force force ace_captives_allowHandcuffOwnSide = false; force force ace_captives_allowSurrender = true; force force ace_captives_requireSurrender = 2; force force ace_captives_requireSurrenderAi = false;

// ACE Common force force ace_common_allowFadeMusic = true; force force ace_common_checkPBOsAction = 0; force force ace_common_checkPBOsCheckAll = false; force force ace_common_checkPBOsWhitelist = "[]"; force force ace_common_displayTextColor = [0,0,0,0.1]; force force ace_common_displayTextFontColor = [1,1,1,1]; force force ace_common_settingFeedbackIcons = 1; force force ace_common_settingProgressBarLocation = 0; force force ace_noradio_enabled = true; force force ace_parachute_hideAltimeter = false;

// ACE Cook off force force ace_cookoff_ammoCookoffDuration = 1.47802; force force ace_cookoff_enable = 2; force force ace_cookoff_enableAmmobox = true; force force ace_cookoff_enableAmmoCookoff = true; force force ace_cookoff_probabilityCoef = 3.97441;

// ACE Crew Served Weapons force force ace_csw_ammoHandling = 2; force force ace_csw_defaultAssemblyMode = false; force force ace_csw_dragAfterDeploy = true; force force ace_csw_handleExtraMagazines = true; force force ace_csw_progressBarTimeCoefficent = 1;

// ACE Explosives force force ace_explosives_explodeOnDefuse = false; force force ace_explosives_punishNonSpecialists = false; force force ace_explosives_requireSpecialist = false;

// ACE Fragmentation Simulation force force ace_frag_enabled = true; force force ace_frag_maxTrack = 20; force force ace_frag_maxTrackPerFrame = 20; force force ace_frag_reflectionsEnabled = true; force force ace_frag_spallEnabled = true;

// ACE Goggles force force ace_goggles_effects = 3; force force ace_goggles_showClearGlasses = true; force force ace_goggles_showInThirdPerson = true;

// ACE Grenades force force ace_grenades_convertExplosives = true;

// ACE Hearing force force ace_hearing_autoAddEarplugsToUnits = true; force force ace_hearing_disableEarRinging = true; force force ace_hearing_earplugsVolume = 0.5; force force ace_hearing_enableCombatDeafness = false; force force ace_hearing_enabledForZeusUnits = false; force force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Interaction force force ace_interaction_disableNegativeRating = true; force force ace_interaction_enableMagazinePassing = true; force force ace_interaction_enableTeamManagement = true;

// ACE Interaction Menu force force ace_gestures_showOnInteractionMenu = 2; force force ace_interact_menu_actionOnKeyRelease = true; force force ace_interact_menu_addBuildingActions = false; force force ace_interact_menu_alwaysUseCursorInteraction = true; force force ace_interact_menu_alwaysUseCursorSelfInteraction = true; force force ace_interact_menu_colorShadowMax = [0,0,0,1]; force force ace_interact_menu_colorShadowMin = [0,0,0,0.25]; force force ace_interact_menu_colorTextMax = [1,1,1,1]; force force ace_interact_menu_colorTextMin = [1,1,1,0.25]; force force ace_interact_menu_cursorKeepCentered = false; force force ace_interact_menu_cursorKeepCenteredSelfInteraction = false; force force ace_interact_menu_menuAnimationSpeed = 0; force force ace_interact_menu_menuBackground = 1; force force ace_interact_menu_menuBackgroundSelf = 1; force force ace_interact_menu_selectorColor = [1,0,0]; force force ace_interact_menu_shadowSetting = 1; force force ace_interact_menu_textSize = 2; force force ace_interact_menu_useListMenu = true; force force ace_interact_menu_useListMenuSelf = true;

// ACE Logistics force force ace_cargo_enable = true; force force ace_cargo_loadTimeCoefficient = 5; force force ace_cargo_paradropTimeCoefficent = 2.5; force force ace_rearm_distance = 20; force force ace_rearm_level = 0; force force ace_rearm_supply = 0; force force ace_refuel_hoseLength = 20; force force ace_refuel_rate = 2; force force ace_repair_addSpareParts = true; force force ace_repair_autoShutOffEngineWhenStartingRepair = true; force force ace_repair_consumeItem_toolKit = 0; force force ace_repair_displayTextOnRepair = true; force force ace_repair_engineerSetting_fullRepair = 0; force force ace_repair_engineerSetting_repair = 0; force force ace_repair_engineerSetting_wheel = 0; force force ace_repair_fullRepairLocation = 0; force force ace_repair_fullRepairRequiredItems = []; force force ace_repair_miscRepairRequiredItems = []; force force ace_repair_repairDamageThreshold = 1; force force ace_repair_repairDamageThreshold_engineer = 1; force force ace_repair_wheelRepairRequiredItems = [];

// ACE Magazine Repack force force ace_magazinerepack_timePerAmmo = 1; force force ace_magazinerepack_timePerBeltLink = 6; force force ace_magazinerepack_timePerMagazine = 2;

// ACE Map force force ace_map_BFT_Enabled = false; force force ace_map_BFT_HideAiGroups = false; force force ace_map_BFT_Interval = 1; force force ace_map_BFT_ShowPlayerNames = false; force force ace_map_DefaultChannel = 0; force force ace_map_mapGlow = false; force force ace_map_mapIllumination = false; force force ace_map_mapLimitZoom = false; force force ace_map_mapShake = false; force force ace_map_mapShowCursorCoordinates = true; force force ace_markers_moveRestriction = 0;

// ACE Map Gestures force force ace_map_gestures_allowCurator = true; force force ace_map_gestures_allowSpectator = true; force force ace_map_gestures_briefingMode = 0; force force ace_map_gestures_defaultColor = [0,0,1,1]; force force ace_map_gestures_defaultLeadColor = [1,0,0,1]; force force ace_map_gestures_enabled = true; force force ace_map_gestures_interval = 0.00594153; force force ace_map_gestures_maxRange = 20; force force ace_map_gestures_maxRangeCamera = 14; force force ace_map_gestures_nameTextColor = [0,1,0,1]; force force ace_map_gestures_onlyShowFriendlys = false;

// ACE Map Tools force force ace_maptools_drawStraightLines = true; force force ace_maptools_rotateModifierKey = 1;

// ACE Medical force force ace_medical_level = 1; force force ace_medical_medicSetting = 0; force force ace_medical_increaseTrainingInLocations = true; force force ace_medical_enableFor = 0; force force ace_medical_enableOverdosing = false; force force ace_medical_bleedingCoefficient = 0.01; force force ace_medical_painCoefficient = 0.1; force force ace_medical_enableAdvancedWounds = false; force force ace_medical_enableVehicleCrashes = false; force force ace_medical_enableScreams = true; force force ace_medical_playerDamageThreshold = 2.14854; force force ace_medical_AIDamageThreshold = 2; force force ace_medical_enableUnconsciousnessAI = 1; force force ace_medical_remoteControlledAI = true; force force ace_medical_preventInstaDeath = true; force force ace_medical_enableRevive = 1; force force ace_medical_maxReviveTime = 1200; force force ace_medical_amountOfReviveLives = -1; force force ace_medical_allowDeadBodyMovement = true; force force ace_medical_allowLitterCreation = true; force force ace_medical_litterSimulationDetail = 2; force force ace_medical_litterCleanUpDelay = 120; force force ace_medical_medicSetting_basicEpi = 0; force force ace_medical_medicSetting_PAK = 0; force force ace_medical_medicSetting_SurgicalKit = 0; force force ace_medical_consumeItem_PAK = 0; force force ace_medical_consumeItem_SurgicalKit = 0; force force ace_medical_useLocation_basicEpi = 0; force force ace_medical_useLocation_PAK = 0; force force ace_medical_useLocation_SurgicalKit = 0; force force ace_medical_useCondition_PAK = 0; force force ace_medical_useCondition_SurgicalKit = 0; force force ace_medical_keepLocalSettingsSynced = true; force force ace_medical_healHitPointAfterAdvBandage = true; force force ace_medical_painIsOnlySuppressed = false; force force ace_medical_painEffectType = 0; force force ace_medical_allowUnconsciousAnimationOnTreatment = true; force force ace_medical_moveUnitsFromGroupOnUnconscious = false; force force ace_medical_menuTypeStyle = 0; force force ace_medical_delayUnconCaptive = 6; force force ace_medical_ai_enabledFor = 2; force force ace_medical_menu_allow = 1; force force ace_medical_menu_useMenu = 1; force force ace_medical_menu_openAfterTreatment = true; force force ace_medical_menu_maxRange = 3;

// ACE Name Tags force force ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1]; ace_nametags_nametagColorBlue = [0.67,0.67,1,1]; ace_nametags_nametagColorGreen = [0.67,1,0.67,1]; ace_nametags_nametagColorMain = [1,1,1,1]; ace_nametags_nametagColorRed = [1,0.67,0.67,1]; ace_nametags_nametagColorYellow = [1,1,0.67,1]; force force ace_nametags_playerNamesMaxAlpha = 0.7; force force ace_nametags_playerNamesViewDistance = 5; force force ace_nametags_showCursorTagForVehicles = false; force force ace_nametags_showNamesForAI = false; force force ace_nametags_showPlayerNames = 0; force force ace_nametags_showPlayerRanks = false; force force ace_nametags_showSoundWaves = 0; force force ace_nametags_showVehicleCrewInfo = true; force force ace_nametags_tagSize = 2;

// ACE Nightvision force force ace_nightvision_aimDownSightsBlur = 0.1; force force ace_nightvision_disableNVGsWithSights = false; force force ace_nightvision_effectScaling = 0.1; force force ace_nightvision_fogScaling = 0; force force ace_nightvision_noiseScaling = 0.1; force force ace_nightvision_shutterEffects = true;

// ACE Pointing force force ace_finger_enabled = true; force force ace_finger_indicatorColor = [0,1,0,1]; force force ace_finger_indicatorForSelf = true; force force ace_finger_maxRange = 25;

// ACE Pylons force force ace_pylons_enabledForZeus = true; force force ace_pylons_enabledFromAmmoTrucks = true; force force ace_pylons_rearmNewPylons = true; force force ace_pylons_requireEngineer = false; force force ace_pylons_requireToolkit = false; force force ace_pylons_searchDistance = 20; force force ace_pylons_timePerPylon = 1;

// ACE Quick Mount force force ace_quickmount_distance = 6.00119; force force ace_quickmount_enabled = true; force force ace_quickmount_enableMenu = 3; force force ace_quickmount_priority = 3; force force ace_quickmount_speed = 18;

// ACE Respawn force force ace_respawn_removeDeadBodiesDisconnected = true; force force ace_respawn_savePreDeathGear = true;

// ACE Scopes force force ace_scopes_correctZeroing = true; force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false; force force ace_scopes_defaultZeroRange = 100; force force ace_scopes_enabled = true; force force ace_scopes_forceUseOfAdjustmentTurrets = true; force force ace_scopes_overwriteZeroRange = true; force force ace_scopes_simplifiedZeroing = false; force force ace_scopes_useLegacyUI = false; force force ace_scopes_zeroReferenceBarometricPressure = 1013.25; force force ace_scopes_zeroReferenceHumidity = 0; force force ace_scopes_zeroReferenceTemperature = 15;

// ACE Spectator force force ace_spectator_enableAI = false; force force ace_spectator_maxFollowDistance = 5; force force ace_spectator_restrictModes = 0; force force ace_spectator_restrictVisions = 0;

// ACE Switch Units force force ace_switchunits_enableSafeZone = true; force force ace_switchunits_enableSwitchUnits = false; force force ace_switchunits_safeZoneRadius = 100; force force ace_switchunits_switchToCivilian = false; force force ace_switchunits_switchToEast = false; force force ace_switchunits_switchToIndependent = false; force force ace_switchunits_switchToWest = false;

// ACE Trenches force force ace_trenches_bigEnvelopeDigDuration = 323; force force ace_trenches_bigEnvelopeRemoveDuration = 133; force force ace_trenches_smallEnvelopeDigDuration = 139; force force ace_trenches_smallEnvelopeRemoveDuration = 72;

// ACE Uncategorized force force ace_fastroping_requireRopeItems = false; force force ace_gunbag_swapGunbagEnabled = true; force force ace_hitreactions_minDamageToTrigger = 0.1; force force ace_inventory_inventoryDisplaySize = 0; force force ace_laser_dispersionCount = 1; force force ace_microdagr_mapDataAvailable = 2; force force ace_microdagr_waypointPrecision = 3; force force ace_optionsmenu_showNewsOnMainMenu = false; force force ace_overpressure_distanceCoefficient = 1; force force ace_tagging_quickTag = 2;

// ACE User Interface force force ace_ui_allowSelectiveUI = true; force force ace_ui_ammoCount = false; force force ace_ui_ammoType = true; force force ace_ui_commandMenu = true; force force ace_ui_firingMode = true; force force ace_ui_groupBar = false; force force ace_ui_gunnerAmmoCount = true; force force ace_ui_gunnerAmmoType = true; force force ace_ui_gunnerFiringMode = true; force force ace_ui_gunnerLaunchableCount = true; force force ace_ui_gunnerLaunchableName = true; force force ace_ui_gunnerMagCount = true; force force ace_ui_gunnerWeaponLowerInfoBackground = true; force force ace_ui_gunnerWeaponName = true; force force ace_ui_gunnerWeaponNameBackground = true; force force ace_ui_gunnerZeroing = true; force force ace_ui_magCount = true; force force ace_ui_soldierVehicleWeaponInfo = true; force force ace_ui_staminaBar = true; force force ace_ui_stance = true; force force ace_ui_throwableCount = true; force force ace_ui_throwableName = true; force force ace_ui_vehicleAltitude = true; force force ace_ui_vehicleCompass = true; force force ace_ui_vehicleDamage = true; force force ace_ui_vehicleFuelBar = true; force force ace_ui_vehicleInfoBackground = true; force force ace_ui_vehicleName = true; force force ace_ui_vehicleNameBackground = true; force force ace_ui_vehicleRadar = true; force force ace_ui_vehicleSpeed = true; force force ace_ui_weaponLowerInfoBackground = true; force force ace_ui_weaponName = true; force force ace_ui_weaponNameBackground = true; force force ace_ui_zeroing = true;

// ACE Vehicle Lock force force ace_vehiclelock_defaultLockpickStrength = 10; force force ace_vehiclelock_lockVehicleInventory = false; force force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Vehicles ace_vehicles_hideEjectAction = true; force force ace_vehicles_keepEngineRunning = false; ace_vehicles_speedLimiterStep = 5;

// ACE View Distance Limiter force force ace_viewdistance_enabled = false; force force ace_viewdistance_limitViewDistance = 10000; force force ace_viewdistance_objectViewDistanceCoeff = 0; force force ace_viewdistance_viewDistanceAirVehicle = 10; force force ace_viewdistance_viewDistanceLandVehicle = 4; force force ace_viewdistance_viewDistanceOnFoot = 4;

// ACE Weapons force force ace_common_persistentLaserEnabled = false; force force ace_laserpointer_enabled = true; force force ace_reload_displayText = true; force force ace_reload_showCheckAmmoSelf = false; force force ace_weaponselect_displayText = true;

// ACE Weather force force ace_weather_enabled = false; force force ace_weather_showCheckAirTemperature = false; force force ace_weather_updateInterval = 259.986; force force ace_weather_windSimulation = false;

// ACE Wind Deflection force force ace_winddeflection_enabled = true; force force ace_winddeflection_simulationInterval = 0.05; force force ace_winddeflection_vehicleEnabled = true;

// ACE Zeus force force ace_zeus_autoAddObjects = true; force force ace_zeus_canCreateZeus = 0; force force ace_zeus_radioOrdnance = false; force force ace_zeus_remoteWind = false; force force ace_zeus_revealMines = 0; force force ace_zeus_zeusAscension = false; force force ace_zeus_zeusBird = false;

// ACEX Field Rations force force acex_field_rations_affectAdvancedFatigue = false; force force acex_field_rations_enabled = false; force force acex_field_rations_hudShowLevel = 0; force force acex_field_rations_hudTransparency = -1; force force acex_field_rations_hudType = 0; force force acex_field_rations_hungerSatiated = 1; force force acex_field_rations_terrainObjectActions = false; force force acex_field_rations_thirstQuenched = 1; force force acex_field_rations_timeWithoutFood = 2; force force acex_field_rations_timeWithoutWater = 2; force force acex_field_rations_waterSourceActions = 2;

// ACEX Fortify force force acex_fortify_settingHint = 0;

// ACEX Headless force force acex_headless_delay = 15; force force acex_headless_enabled = false; force force acex_headless_endMission = 0; force force acex_headless_log = false; force force acex_headless_transferLoadout = 0;

// ACEX Sitting force force acex_sitting_enable = true;

// ACEX View Restriction force force acex_viewrestriction_mode = 0; force force acex_viewrestriction_modeSelectiveAir = 0; force force acex_viewrestriction_modeSelectiveFoot = 0; force force acex_viewrestriction_modeSelectiveLand = 0; force force acex_viewrestriction_modeSelectiveSea = 0; force force acex_viewrestriction_preserveView = false;

// ACEX Volume force force acex_volume_enabled = true; force force acex_volume_fadeDelay = 2; force force acex_volume_lowerInVehicles = true; force force acex_volume_reduction = 5; force force acex_volume_remindIfLowered = true; force force acex_volume_showNotification = true;

// Achilles - Available Factions force force Achilles_var_BLU_CTRG_F = true; force force Achilles_var_BLU_F = true; force force Achilles_var_BLU_G_F = true; force force Achilles_var_BLU_GEN_F = true; force force Achilles_var_BLU_T_F = true; force force Achilles_var_BLU_W_F = true; force force Achilles_var_BRPMC = true; force force Achilles_var_CIV_F = true; force force Achilles_var_CIV_IDAP_F = true; force force Achilles_var_FIR_AWS_ENEMY_F = true; force force Achilles_var_FIR_AWS_FRND_F = true; force force Achilles_var_fsog3_faction = true; force force Achilles_var_IND_C_F = true; force force Achilles_var_IND_E_F = true; force force Achilles_var_IND_F = true; force force Achilles_var_IND_G_F = true; force force Achilles_var_IND_L_F = true; force force Achilles_var_Interactive_F = true; force force Achilles_var_OPF_F = true; force force Achilles_var_OPF_G_F = true; force force Achilles_var_OPF_GEN_F = true; force force Achilles_var_OPF_R_F = true; force force Achilles_var_OPF_T_F = true; force force Achilles_var_OPF_V_F = true; force force Achilles_var_RWG = true; force force Achilles_var_TF160 = true; force force Achilles_var_USA = true; force force Achilles_var_USMC = true; force force Achilles_var_USN = true; force force Achilles_var_Virtual_F = true;

// Achilles - Available Modules force force Achilles_var_Achilles_ACE_Heal_Module = true; force force Achilles_var_Achilles_ACE_ImmersiveHeal_Module = true; force force Achilles_var_Achilles_ACE_Injury_Module = true; force force Achilles_var_Achilles_AddECM_Module = true; force force Achilles_var_Achilles_Animation_Module = true; force force Achilles_var_Achilles_Attach_To_Module = true; force force Achilles_var_Achilles_Bind_Variable_Module = true; force force Achilles_var_Achilles_Buildings_Destroy_Module = true; force force Achilles_var_Achilles_Buildings_LockDoors_Module = true; force force Achilles_var_Achilles_Buildings_ToggleLight_Module = true; force force Achilles_var_Achilles_CAS_Module = true; force force Achilles_var_Achilles_Change_Ability_Module = true; force force Achilles_var_Achilles_Change_Altitude_Module = true; force force Achilles_var_Achilles_Chatter_Module = true; force force Achilles_var_Achilles_Create_Universal_Target_Module = true; force force Achilles_var_Achilles_DevTools_FunctionViewer = true; force force Achilles_var_Achilles_DevTools_ShowInAnimViewer = true; force force Achilles_var_Achilles_DevTools_ShowInConfig = true; force force Achilles_var_Achilles_Earthquake_Module = true; force force Achilles_var_Achilles_Hide_Objects_Module = true; force force Achilles_var_Achilles_IED_Module = true; force force Achilles_var_Achilles_Make_Invincible_Module = true; force force Achilles_var_Achilles_Module_Arsenal_AddFull = true; force force Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true; force force Achilles_var_Achilles_Module_Arsenal_CreateCustom = true; force force Achilles_var_Achilles_Module_Arsenal_Paste = true; force force Achilles_var_Achilles_Module_Arsenal_Remove = true; force force Achilles_var_Achilles_Module_Change_Side_Relations = true; force force Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true; force force Achilles_var_Achilles_Module_FireSupport_CASBomb = true; force force Achilles_var_Achilles_Module_FireSupport_CASGun = true; force force Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true; force force Achilles_var_Achilles_Module_FireSupport_CASMissile = true; force force Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true; force force Achilles_var_Achilles_Module_Player_Set_Frequencies = true; force force Achilles_var_Achilles_Module_Rotation = true; force force Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true; force force Achilles_var_Achilles_Module_Spawn_Carrier = true; force force Achilles_var_Achilles_Module_Spawn_Destroyer = true; force force Achilles_var_Achilles_Module_Spawn_Effects = true; force force Achilles_var_Achilles_Module_Spawn_Explosives = true; force force Achilles_var_Achilles_Module_Spawn_Intel = true; force force Achilles_var_Achilles_Module_Supply_Drop = true; force force Achilles_var_Achilles_Module_Zeus_AssignZeus = true; force force Achilles_var_Achilles_Module_Zeus_SwitchUnit = true; force force Achilles_var_Achilles_Nuke_Module = true; force force Achilles_var_Achilles_Patrol_Module = true; force force Achilles_var_Achilles_Set_Date_Module = true; force force Achilles_var_Achilles_Set_Height_Module = true; force force Achilles_var_Achilles_Set_Weather_Module = true; force force Achilles_var_Achilles_Sit_On_Chair_Module = true; force force Achilles_var_Achilles_SuicideBomber_Module = true; force force Achilles_var_Achilles_Suppressive_Fire_Module = true; force force Achilles_var_Achilles_SurrenderUnit_Module = true; force force Achilles_var_Achilles_Toggle_Simulation_Module = true; force force Achilles_var_Achilles_Transfer_Ownership_Module = true; force force Achilles_var_Ares_Artillery_Fire_Mission_Module = true; force force Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true; force force Achilles_var_Ares_Module_Bahaviour_UnGarrison = true; force force Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true; force force Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true; force force Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true; force force Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true; force force Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true; force force Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true; force force Achilles_var_Ares_Module_Equipment_Turret_Optics = true; force force Achilles_var_Ares_Module_Player_Change_Player_Side = true; force force Achilles_var_Ares_Module_Player_Create_Teleporter = true; force force Achilles_var_Ares_Module_Player_Teleport = true; force force Achilles_var_Ares_Module_Reinforcements_Create_Lz = true; force force Achilles_var_Ares_Module_Reinforcements_Create_Rp = true; force force Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true; force force Achilles_var_Ares_Module_Spawn_Submarine = true; force force Achilles_var_Ares_Module_Spawn_Trawler = true; force force Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true; force force Achilles_var_Ares_Module_Zeus_Hint = true; force force Achilles_var_Ares_Module_Zeus_Switch_Side = true; force force Achilles_var_Ares_Module_Zeus_Visibility = true; force force Achilles_var_ModulePunishment_F = true;

// Achilles - Curator Vision Modes force force achilles_curator_vision_blackhot = true; force force achilles_curator_vision_blackhotgreencold = false; force force achilles_curator_vision_blackhotredcold = false; force force achilles_curator_vision_greenhotcold = false; force force achilles_curator_vision_nvg = true; force force achilles_curator_vision_redgreen = false; force force achilles_curator_vision_redhot = false; force force achilles_curator_vision_whitehot = true; force force achilles_curator_vision_whitehotredcold = false;

// Achilles - Debug Achilles_Debug_Output_Enabled = false;

// Achilles - Module Defaults Achilles_var_setRadioFrequenciesLR_Default = "80.1"; Achilles_var_setRadioFrequenciesSR_Default = "80.2";

// Achilles - User Interface force force Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares"; force force Achilles_var_moduleTreeCollapse = true; force force Achilles_var_moduleTreeDLC = true; force force Achilles_var_moduleTreeHelmet = false; Achilles_var_moduleTreeSearchPatch = false;

// Auto Weapon Lower force force FARE_ANIM_LOWER = true; force force FARE_ANIM_RAISE = true; force force FARE_ANIM_SPEEDUP = 1.3; force force FARE_CHECK_ADS = true; force force FARE_CHECK_HANDGUN = true; force force FARE_CHECK_LASER = true; force force FARE_CHECK_LEAN = true; force force FARE_CHECK_LIGHT = true; force force FARE_CHECK_MOVE = true; force force FARE_CHECK_NEAR = false; force force FARE_CHECK_RELOAD = true; force force FARE_CHECK_REST = true; force force FARE_CHECK_SHOOT = true; force force FARE_CHECK_TACTICAL = true; force force FARE_CHECK_WALK = true; force force FARE_DELAY_DAYTIME = 0.8; force force FARE_DELAY_DEFAULT = 5.10258; force force FARE_DELAY_NEAR = 0; force force FARE_DELAY_SHOOT = 19.9623; force force FARE_DISTANCE_FIRED = 10; force force FARE_ENABLED = true; force force FARE_STATE_ACE_MENU = true; force force FARE_STATE_DAYTIME = true; force force FARE_STATE_GEAR = true; force force FARE_STATE_MEDICAL = true;

// CBA UI cba_ui_notifyLifetime = 4; cba_ui_StorePasswords = 1;

// CBA Weapons force force cba_disposable_dropUsedLauncher = 2; force force cba_disposable_replaceDisposableLauncher = true; cba_events_repetitionMode = 1; cba_optics_usePipOptics = true;

// DUI - Squad Radar - Indicators force force diwako_dui_indicators_crew_range_enabled = true; force force diwako_dui_indicators_fov_scale = true; force force diwako_dui_indicators_icon_buddy = true; force force diwako_dui_indicators_icon_leader = true; force force diwako_dui_indicators_icon_medic = false; force force diwako_dui_indicators_range = 100; force force diwako_dui_indicators_range_crew = 300; force force diwako_dui_indicators_range_scale = true; force force diwako_dui_indicators_show = true; force force diwako_dui_indicators_size = 0.5; force force diwako_dui_indicators_style = "standard"; force force diwako_dui_indicators_useACENametagsRange = false;

// DUI - Squad Radar - Main force force diwako_dui_ace_hide_interaction = false; force force diwako_dui_colors = "wargame"; force force diwako_dui_font = "RobotoCondensed"; force force diwako_dui_icon_style = "standard"; force force diwako_dui_main_hide_ui_by_default = false; force force diwako_dui_main_squadBlue = [0,0,1,1]; force force diwako_dui_main_squadGreen = [0,1,0,1]; force force diwako_dui_main_squadMain = [1,1,1,1]; force force diwako_dui_main_squadRed = [1,0,0,1]; force force diwako_dui_main_squadYellow = [1,1,0,1];

// DUI - Squad Radar - Radar force force diwako_dui_compass_hide_alone_group = false; force force diwako_dui_compass_hide_blip_alone_group = false; force force diwako_dui_compass_icon_scale = 0.901; force force diwako_dui_compass_opacity = 1; force force diwako_dui_compass_style = ["\z\diwako_dui\addons\radar\UI\compass_styles\classic\limited.paa","\z\diwako_dui\addons\radar\UI\compass_styles\classic\full.paa"]; force force diwako_dui_compassRange = 40.2641; force force diwako_dui_compassRefreshrate = 0; force force diwako_dui_dir_showMildot = false; force force diwako_dui_dir_size = 0.9; force force diwako_dui_distanceWarning = 0; force force diwako_dui_enable_compass = true; force force diwako_dui_enable_compass_dir = 1; force force diwako_dui_enable_occlusion = false; force force diwako_dui_enable_occlusion_cone = 360; force force diwako_dui_hudScaling = 1.25; force force diwako_dui_namelist = true; force force diwako_dui_namelist_bg = 0; force force diwako_dui_namelist_only_buddy_icon = false; force force diwako_dui_namelist_size = 0.875; force force diwako_dui_namelist_text_shadow = 2; force force diwako_dui_namelist_width = 215; force force diwako_dui_radar_ace_finger = true; force force diwako_dui_radar_compassRangeCrew = 500; force force diwako_dui_radar_group_by_vehicle = false; force force diwako_dui_radar_icon_scale_crew = 6; force force diwako_dui_radar_leadingZeroes = true; force force diwako_dui_radar_namelist_hideWhenLeader = false; force force diwako_dui_radar_namelist_vertical_spacing = 1; force force diwako_dui_radar_occlusion_fade_time = 10; force force diwako_dui_radar_pointer_color = [1,0.5,0,1]; force force diwako_dui_radar_pointer_style = "standard"; force force diwako_dui_radar_show_cardinal_points = true; force force diwako_dui_radar_showSpeaking = false; force force diwako_dui_radar_showSpeaking_radioOnly = false; force force diwako_dui_radar_showSpeaking_replaceIcon = true; force force diwako_dui_radar_sortType = "fireteam"; force force diwako_dui_radar_sqlFirst = true; force force diwako_dui_radar_trackingColor = [0.93,0.26,0.93,1]; force force diwako_dui_radar_vehicleCompassEnabled = false; force force diwako_dui_reset_ui_pos = false; force force diwako_dui_use_layout_editor = false;

// F/A-18 js_jc_fa18_advancedStart = false; js_jc_fa18_atflirRequire = false; js_jc_fa18_canopyLoss = false; js_jc_fa18_cursorSensitivity = 2.5; js_jc_fa18_interactCursor = true; js_jc_fa18_interactionRadiusMod = 1; js_jc_fa18_mav_tdcDepressRequiredForMove = true; js_jc_fa18_showLabels = true;

// IFF strobe force force GDMN_setting_NVG = true; force force GDMN_setting_thermal = true;

// ITC Air itc_air_drop_force = false; itc_air_fcs_overrideITGT = false; itc_air_paveway_realism = false;

// LAMBS Danger force force lambs_danger_combatShareRange = 200; force force lambs_danger_CQB_formations_COLUMN = false; force force lambs_danger_CQB_formations_DIAMOND = true; force force lambs_danger_CQB_formations_ECH LEFT = false; force force lambs_danger_CQB_formations_ECH RIGHT = false; force force lambs_danger_CQB_formations_FILE = true; force force lambs_danger_CQB_formations_LINE = false; force force lambs_danger_CQB_formations_STAG COLUMN = false; force force lambs_danger_CQB_formations_VEE = false; force force lambs_danger_CQB_formations_WEDGE = false; force force lambs_danger_CQB_range = 60; force force lambs_danger_debug_Drawing = false; force force lambs_danger_debug_FSM = false; force force lambs_danger_debug_FSM_civ = false; force force lambs_danger_debug_functions = false; force force lambs_danger_disableAIAutonomousManoeuvres = false; force force lambs_danger_disableAICallouts = false; force force lambs_danger_disableAIDeployStaticWeapons = false; force force lambs_danger_disableAIFindStaticWeapons = false; force force lambs_danger_disableAIFleeing = false; force force lambs_danger_disableAIGestures = false; force force lambs_danger_disableAIHideFromTanksAndAircraft = false; force force lambs_danger_disableAIImediateAction = false; force force lambs_danger_disableAIPlayerGroup = false; force force lambs_danger_disableAIPlayerGroupReaction = false; force force lambs_danger_disableAIPlayerGroupSuppression = false; force force lambs_danger_disableAutonomousFlares = false; force force lambs_danger_disableAutonomousSmokeGrenades = false; force force lambs_danger_maxRevealValue = 1; force force lambs_danger_minFriendlySuppressionDistance = 5; force force lambs_danger_minSuppression_range = 68.301; force force lambs_danger_panic_chance = 5.05; force force lambs_danger_radio_backpack = 2000; force force lambs_danger_radio_disabled = false; force force lambs_danger_radio_EAST = 500; force force lambs_danger_radio_GUER = 500; force force lambs_danger_radio_shout = 100; force force lambs_danger_radio_WEST = 500; force force lambs_danger_RenderExpectedDestination = false;

// LAMBS Danger Eventhandlers force force lambs_eventhandlers_ExplosionEventHandlerEnabled = true; force force lambs_eventhandlers_ExplosionReactionTime = 9;

// LAMBS Danger WP force force lambs_wp_autoAddArtillery = false;

// MCC Classes force force MCC_convoyHVT = "[[""None"",""0""],[""B.Officer"",""B_officer_F""],[""B. Pilot"",""B_Helipilot_F""],[""O. Officer"",""O_officer_F""],[""O. Pilot"",""O_helipilot_F""],[""I.Commander"",""I_officer_F""],[""Citizen"",""C_man_polo_1_F""],[""C.Pilot"",""C_man_pilot_F""],[""Orestes"",""C_Orestes""],[""Nikos"",""C_Nikos""],[""Hunter"",""C_man_hunter_1_F""],[""Kerry"",""I_G_Story_Protagonist_F""]]"; force force MCC_convoyHVTcar = "[[""Default"",""""],[""Hunter"",""B_Hunter_F""],[""MRAP"",""I_MRAP_03_F""],[""Quadbike"",""B_Quadbike_F""],[""Ifrit"",""O_Ifrit_F""],[""Offroad"",""C_Offroad_01_F""],[""SUV"",""C_SUV_01_F""],[""Hatchback"",""C_Hatchback_01_F""]]"; force force MCC_ied_hidden = "[[""Dirt Small"",""IEDLandSmall_Remote_Ammo""],[""Dirt Big"",""IEDLandBig_Remote_Ammo""],[""Urban Small"",""IEDUrbanSmall_Remote_Ammo""],[""Urban Big"",""IEDUrbanBig_Remote_Ammo""]]"; force force MCC_ied_medium = "[[""Wheel Cart"",""Land_WheelCart_F""],[""Metal Barrel"",""Land_MetalBarrel_F""],[""Plastic Barrel"",""Land_BarrelSand_F""],[""Pipes"",""Land_Pipes_small_F""],[""Wooden Crates"",""Land_CratesShabby_F""],[""Wooden Box"",""Land_WoodenBox_F""],[""Cinder Blocks"",""Land_Ytong_F""],[""Sacks Heap"",""Land_Sacks_heap_F""], [""Water Barrel"",""Land_WaterBarrel_F""],[""Water Tank"",""Land_WaterTank_F""]]"; force force MCC_ied_small = "[[""Plastic Crates"",""Land_CratesPlastic_F""],[""Plastic Canister"",""Land_CanisterPlastic_F""],[""Sack"",""Land_Sack_F""],[""Road Cone"",""RoadCone""],[""Tyre"",""Land_Tyre_F""],[""Radio"",""Land_SurvivalRadio_F""],[""Suitcase"",""Land_Suitcase_F""],[""Grinder"",""Land_Grinder_F""],[""MultiMeter"",""Land_MultiMeter_F""],[""Plastic Bottle"",""Land_BottlePlastic_V1_F""],[""Fuel Canister"",""Land_CanisterFuel_F""],[""FM Radio"",""Land_FMradio_F""],[""Camera"",""Land_HandyCam_F""],[""Laptop"",""Land_Laptop_F""],[""Mobile Phone"",""Land_MobilePhone_old_F""],[""Smart Phone"",""Land_MobilePhone_smart_F""],[""Longrange Radio"",""Land_PortableLongRangeRadio_F""],[""Satellite Phone"",""Land_SatellitePhone_F""],[""Money"",""Land_Money_F""]]"; force force MCC_ied_wrecks = "[[""MI-48"",""Land_UWreck_Heli_Attack_02_F""],[""BMP2"",""Land_Wreck_BMP2_F""],[""Car"",""Land_Wreck_Car_F""],[""Car2"",""Land_Wreck_Car2_F""],[""Car Dismantled"",""Land_Wreck_CarDismantled_F""],[""Blackfoot"",""Land_Wreck_Heli_Attack_01_F""],[""HMMW"",""Land_Wreck_HMMWV_F""],[""Hunter"",""Land_Wreck_Hunter_F""],[""Offroad2"",""Land_Wreck_Offroad2_F""],[""Skoda"",""Land_Wreck_Skodovka_F""],[""Slammer"",""Land_Wreck_Slammer_F""],[""T72"",""Land_Wreck_T72_hull_F""],[""Truck"",""Land_Wreck_Truck_dropside_F""],[""Truck2"",""Land_Wreck_Truck_F""],[""UAZ"",""Land_Wreck_UAZ_F""],[""Van"",""Land_Wreck_Van_F""],[""Car Wreck"",""Land_Wreck_Car3_F""],[""BRDM Wreck"",""Land_Wreck_BRDM2_F""],[""Offroad Wreck"",""Land_Wreck_Offroad_F""],[""Truck Wreck"",""Land_Wreck_Truck_FWreck""]]";

// MCC Commander Console force force MCC_allowConsole = false; force force MCC_allowRTS = false; force force MCC_ConsoleACTime = 300; force force MCC_ConsoleCanCommandAI = false; force force MCC_ConsoleLiveFeedHelmets = "[""H_HelmetB"",""H_HelmetB_paint"",""H_HelmetB_light"",""H_HelmetO_ocamo"",""H_HelmetLeaderO_ocamo"",""H_HelmetSpecO_ocamo"",""H_HelmetSpecO_blk""]"; force force MCC_ConsoleLiveFeedHelmetsOnly = false; force force MCC_ConsoleOnlyShowUnitsWithGPS = false; force force MCC_ConsolePlayersCanSeeWPonMap = false; force force MCC_defaultCASEnabled = false; force force MCC_defaultSupplyDropsEnabled = false;

// MCC GAIA force force GAIA_CACHE_STAGE_1 = 1200; force force MCC_AI_AimIndex = 1.95558; force force MCC_AI_CommandIndex = 4.99018; force force MCC_AI_Skill_Index = 5; force force MCC_AI_SpotIndex = 4.73192; force force MCC_GAIA_AMBIANT = false; force force MCC_GAIA_AMBIANT_CHANCE = 20; force force MCC_GAIA_ATTACKS_FOR_NONGAIA = false;

// MCC General force force MCC_allowlogistics = false; force force MCC_allowsqlPDA = false; force force MCC_armedCivilansWeapons = "[""hgun_P07_F"",""hgun_Rook40_F"",""hgun_ACPC2_F"",""hgun_Pistol_heavy_01_F"",""hgun_Pistol_heavy_02_F"",""SMG_01_F"",""SMG_02_F"",""hgun_PDW2000_F""]"; force force MCC_artilleryComputerIndex = true; force force MCC_artillerySpreadArray = "[[""On-target"",0], [""Precise"",100], [""Tight"",200], [""Wide"",400]]"; force force MCC_CuratorEditDisabled = false; force force MCC_MessagesIndex = true; force force MCC_syncOn = true; force force MCC_t2tIndex = 2; force force MCC_timeMultiplier_settings = 1;

// MCC Mechanics force force MCC_allow3DSpotting = false; force force MCC_arcadeTanks = false; force force MCC_breacingAmmo = "[""prpl_8Rnd_12Gauge_Slug"",""prpl_6Rnd_12Gauge_Slug"",""rhsusf_8Rnd_Slug"",""rhsusf_5Rnd_Slug""]"; force force MCC_cover = false; force force MCC_coverUI = false; force force MCC_coverVault = false; force force MCC_disableFatigue = false; force force MCC_ingameUI = false; force force MCC_interaction = false; force force MCC_nonLeathalAmmo = "[""prpl_8Rnd_12Gauge_Slug"",""prpl_6Rnd_12Gauge_Slug"",""rhsusf_8Rnd_Slug"",""rhsusf_5Rnd_Slug""]"; force force MCC_quickWeaponChange = false; force force MCC_surviveModAllowSearch_index = 0; force force MCC_surviveModPlayerGear = false; force force MCC_surviveModPlayerPos = false;

// MCC Mission Wizard force force MCC_MWAA = "[""B_APC_Tracked_01_AA_F"",""O_APC_Tracked_02_AA_F"",""I_APC_Wheeled_03_cannon_F""]"; force force MCC_MWAir = "[""O_Heli_Attack_02_F"",""O_Heli_Attack_02_black_F"",""O_UAV_02_F"",""O_UAV_02_CAS_F"",""B_Heli_Attack_01_F"",""I_Plane_Fighter_03_CAS_F"",""I_Plane_Fighter_03_AA_F""]"; force force MCC_MWArtillery = "[""B_MBT_01_arty_F"",""B_MBT_01_mlrs_F"",""O_MBT_02_arty_F"",""O_Mortar_01_F"",""I_Mortar_01_F""]"; force force MCC_MWcache = "[""Box_East_AmmoVeh_F"",""Land_Pallet_MilBoxes_F""]"; force force MCC_MWFuelTanks = "[""Land_dp_smallTank_F"",""Land_ReservoirTank_V1_F"",""Land_dp_bigTank_F""]"; force force MCC_MWHVT = "[""B_officer_F"",""O_officer_F"",""I_officer_F"",""C_Nikos""]"; force force MCC_MWIED = "[""IEDLandSmall_Remote_Ammo"",""IEDLandBig_Remote_Ammo"",""IEDUrbanSmall_Remote_Ammo"",""IEDUrbanBig_Remote_Ammo""]"; force force MCC_MWIntelObjects = "[""Land_File2_F"",""Land_FilePhotos_F"",""Land_Laptop_unfolded_F"",""Land_SatellitePhone_F"",""Land_Suitcase_F""]"; force force MCC_MWradar = "[""Land_Radar_Small_F"",""B_Radar_System_01_F"",""O_Radar_System_02_F""]"; force force MCC_MWRadio = "[""Land_TTowerBig_2_F""]"; force force MCC_MWSITES = "[[""Guerrilla"",""Camps"",""CampA""],[""Guerrilla"",""Camps"",""CampB""],[""Guerrilla"",""Camps"",""CampC""],[""Guerrilla"",""Camps"",""CampD""],[""Guerrilla"",""Camps"",""CampE""],[""Guerrilla"",""Camps"",""CampF""],[""MCC_comps"",""civilians"",""slums""],[""MCC_comps"",""Guerrilla"",""campSite""]]"; force force MCC_MWSITESmilitary = "[[""Military"",""Outposts"",""OutpostA""],[""Military"",""Outposts"",""OutpostB""],[""Military"",""Outposts"",""OutpostC""],[""Military"",""Outposts"",""OutpostD""],[""Military"",""Outposts"",""OutpostE""],[""Military"",""Outposts"",""OutpostF""]]"; force force MCC_MWTanks = "[""B_MBT_01_cannon_F"",""O_MBT_02_cannon_F""]";

// MCC Radio force force MCC_VonRadio = false; force force MCC_vonRadioDistanceCommander = 12000; force force MCC_vonRadioDistanceGlobal = 2000; force force MCC_vonRadioDistanceGroup = 30; force force MCC_vonRadioDistanceSide = 5000; force force MCC_vonRadioKickIdle = false;

// MCC Respawn force force MCC_deletePlayersBody = true; force force MCC_respawnCinematic = true; force force MCC_respawnOnGroupLeader = true; force force MCC_saveGearIndex = true;

// MCC Role Selection force force CP_activated = false; force force CP_defaultGroups = "[""Alpha"",""Bravo"",""Charlie"",""Delta""]"; force force CP_expNotifications = false; force force CP_XPperLevel = 4000; force force MCC_allowChangingKits = false; force force MCC_rsAllWeapons = false; force force MCC_rsEnableDriversPilots = false; force force MCC_rsEnableRoleWeapons = false;

// MCC User Interface force force MCC_groupMarkers = false; force force MCC_hitRadar = 0; force force MCC_indevidualMarkers = false; force force MCC_nameTags = false; force force MCC_NameTags_direct = false; force force MCC_Settings_compassEnabled = 2; force force MCC_Settings_forceCamera = 3; force force MCC_Settings_grassDetail = 10; force force MCC_Settings_ViewDistance = 2000; force force MCC_showActionKey = true; force force MCC_suppressionOn = true; force force MCC_UIModuleTickets = false;

// Metis Marker mts_markers_saveLastSelection = false; mts_markers_showPresetsUI = false;

// MrSanchez' Headlamp force force SAN_Headlamp_AI_UpdateRate = 30; force force SAN_Headlamp_Arcade = true; force force SAN_Headlamp_Multiplayer_UpdateRate = 30; force force SAN_Headlamp_RenderDistance = 250; force force SAN_Headlamp_SoundClickEnabled = true;

// STUI Settings force force STGI_Settings_Enabled = false; force force STGI_Settings_UnconsciousFadeEnabled = true; force force STHud_Settings_ColourBlindMode = "Normal"; force force STHud_Settings_Font = "PuristaSemibold"; force force STHud_Settings_HUDMode = 0; force force STHud_Settings_Occlusion = true; force force STHud_Settings_RemoveDeadViaProximity = true; force force STHud_Settings_SquadBar = true; force force STHud_Settings_TextShadow = 0; force force STHud_Settings_UnconsciousFadeEnabled = true; force force STNT_Settings_Enabled = true;

// TFAR - Clientside settings force force TFAR_curatorCamEars = true; TFAR_default_radioVolume = 5; TFAR_intercomDucking = 0.3; TFAR_intercomVolume = 0.276113; force force TFAR_moveWhileTabbedOut = true; force force TFAR_noAutomoveSpectator = false; force force TFAR_oldVolumeHint = false; TFAR_pluginTimeout = 10.0493; TFAR_PosUpdateMode = 0.1; force force TFAR_showChannelChangedHint = true; force force TFAR_ShowDiaryRecord = true; force force TFAR_showTransmittingHint = true; force force TFAR_ShowVolumeHUD = true; TFAR_tangentReleaseDelay = 0; TFAR_VolumeHudTransparency = 0.486398; TFAR_volumeModifier_forceSpeech = true;

// TFAR - Global settings force force TFAR_AICanHearPlayer = false; force force TFAR_AICanHearSpeaker = false; force TFAR_allowDebugging = true; force force tfar_core_noTSNotConnectedHint = true; force force TFAR_defaultIntercomSlot = -1; force TFAR_disableAutoMute = false; force force TFAR_enableIntercom = true; force force TFAR_experimentalVehicleIsolation = true; force force TFAR_fullDuplex = true; force force TFAR_giveLongRangeRadioToGroupLeaders = false; force force TFAR_giveMicroDagrToSoldier = false; force force TFAR_givePersonalRadioToRegularSoldier = true; force force TFAR_globalRadioRangeCoef = 10; force TFAR_instantiate_instantiateAtBriefing = false; force force TFAR_objectInterceptionEnabled = false; force force TFAR_objectInterceptionStrength = 400; force tfar_radiocode_east = "_opfor"; force tfar_radiocode_independent = "_independent"; force tfar_radiocode_west = "_bluefor"; force tfar_radioCodesDisabled = false; force force TFAR_SameLRFrequenciesForSide = true; force force TFAR_SameSRFrequenciesForSide = true; force TFAR_setting_defaultFrequencies_lr_east = ""; force TFAR_setting_defaultFrequencies_lr_independent = ""; force TFAR_setting_defaultFrequencies_lr_west = ""; force TFAR_setting_defaultFrequencies_sr_east = ""; force TFAR_setting_defaultFrequencies_sr_independent = ""; force TFAR_setting_defaultFrequencies_sr_west = ""; force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l"; force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164"; force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210"; force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000"; force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155"; force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g"; force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak"; force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem"; force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152"; force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a"; force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154"; force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_rf7800str"; force force TFAR_spectatorCanHearEnemyUnits = false; force force TFAR_spectatorCanHearFriendlies = true; force force TFAR_takingRadio = 1; force TFAR_Teamspeak_Channel_Name = "TaskForceRadio"; force TFAR_Teamspeak_Channel_Password = "123"; force force tfar_terrain_interception_coefficient = 7; force force TFAR_voiceCone = true;

// Turret Enhanced force force Fat_Lurch_Grid = true; force force Fat_Lurch_GridNum = 10; force force Fat_Lurch_MapSlew = true; force force Fat_Lurch_Markers = true; force force Fat_Lurch_Measure = true; force force Fat_Lurch_ShowAz = true; force force Fat_Lurch_ShowEl = true; force force Fat_Lurch_ShowNorth = true; force force Fat_Lurch_ShowTarget = true;

// UH-60M vtx_uh60m_simpleCollective = false; vtx_uh60m_trackIR_interaction_cursor = false; vtx_uh60m_trackIR_interaction_cursorSensitivity = 2.5;

// VCOM AI East Skill force force Vcm_AISkills_East_AimingAccuracy = 0.1; force force Vcm_AISkills_East_aimingShake = 0.1; force force Vcm_AISkills_East_aimingSpeed = 0.4; force force Vcm_AISkills_East_commanding = 1; force force Vcm_AISkills_East_courage = 0.7; force force Vcm_AISkills_East_general = 0.701618; force force Vcm_AISkills_East_reloadSpeed = 1; force force Vcm_AISkills_East_spotDistance = 0.85; force force Vcm_AISkills_East_spotTime = 0.85;

// VCOM AI General Skill force force Vcm_AISkills_General_AimingAccuracy = 0.1; force force Vcm_AISkills_General_aimingShake = 0.1; force force Vcm_AISkills_General_aimingSpeed = 0.4; force force Vcm_AISkills_General_commanding = 1; force force Vcm_AISkills_General_courage = 0.8; force force Vcm_AISkills_General_general = 0.809229; force force Vcm_AISkills_General_reloadSpeed = 1; force force Vcm_AISkills_General_spotDistance = 0.85; force force Vcm_AISkills_General_spotTime = 0.85;

// VCOM AI Resistance Skill force force Vcm_AISkills_Resistance_AimingAccuracy = 0.1; force force Vcm_AISkills_Resistance_aimingShake = 0.1; force force Vcm_AISkills_Resistance_aimingSpeed = 0.1; force force Vcm_AISkills_Resistance_commanding = 0.85; force force Vcm_AISkills_Resistance_courage = 0.708792; force force Vcm_AISkills_Resistance_general = 0.694444; force force Vcm_AISkills_Resistance_reloadSpeed = 1; force force Vcm_AISkills_Resistance_spotDistance = 0.85; force force Vcm_AISkills_Resistance_spotTime = 0.85;

// VCOM AI West Skill force force Vcm_AISkills_West_AimingAccuracy = 0.15; force force Vcm_AISkills_West_aimingShake = 0.15; force force Vcm_AISkills_West_aimingSpeed = 0.15; force force Vcm_AISkills_West_commanding = 1; force force Vcm_AISkills_West_courage = 0.751836; force force Vcm_AISkills_West_general = 0.751836; force force Vcm_AISkills_West_reloadSpeed = 1; force force Vcm_AISkills_West_spotDistance = 0.85; force force Vcm_AISkills_West_spotTime = 0.85;

// VCOM SETTINGS force force VCM_ActivateAI = true; force force VCM_ADVANCEDMOVEMENT = true; force force VCM_AIDISTANCEVEHPATH = 0; force force VCM_AIMagLimit = 2.44766; force force VCM_AISkills_General_EM = true; force force VCM_AISkills_General_EM_CHN = 10; force force VCM_AISkills_General_EM_CLDWN = 60; force force Vcm_AISkills_SideSpecific = false; force force VCM_AISNIPERS = true; force force VCM_AISUPPRESS = true; force force VCM_ARTYDELAY = 279.786; force force VCM_ARTYENABLE = false; force force VCM_ARTYSIDES = [WEST]; force force VCM_CARGOCHNG = true; force force VCM_ClassSteal = true; force force VCM_Debug = false; force force VCM_DISEMBARKRANGE = 307.619; force force Vcm_DrivingActivated = true; force force VCM_ForceSpeed = true; force force VCM_FRMCHANGE = true; force force Vcm_GrenadeChance = 5.59572; force force VCM_HEARINGDISTANCE = 500; force force VCM_MEDICALACTIVE = true; force force VCM_MINECHANCE = 9.90013; force force VCM_MINEENABLED = false; force force Vcm_PlayerAISkills = true; force force VCM_RAGDOLL = true; force force VCM_RAGDOLLCHC = 80.2054; force force VCM_SIDEENABLED = [WEST,EAST,GUER]; force force VCM_SKILLCHANGE = true; force force Vcm_SmokeGrenadeChance = 4.16094; force force VCM_STATICARMT = 300; force force VCM_StealVeh = false; force force VCM_SUPDIST = 10; force force VCM_TURRETUNLOAD = true; force force VCM_USECBASETTINGS = true; force force VCM_WARNDELAY = 90; force force VCM_WARNDIST = 500;

// VXF Interaction force force vxf_interaction_updateEvery = 5; force force vxf_uh60_interaction_pointing = true;

commy2 commented 3 years ago

Remove

force force VCM_ARTYSIDES = [WEST];

and

force force VCM_SIDEENABLED = [WEST,EAST,GUER];
Fallingstorm commented 3 years ago

Perfect, thank you thats was it. @commy2 thank you for your fast answer