Open thoth-process opened 1 year ago
The bloodied bonus is untyped and just lists itself separately, instead of changing the feat bonus to 2x like it's supposed to.
Model off Headsman's Chop replacement:
<rules> <statadd name="Headsmans Chop Base" value="+2" /> <statadd name="Headsmans Chop Conditional" value="+4" /> <statadd name="Headsmans Chop Base" value="+1" requires="Paragon Tier" /> <statadd name="Headsmans Chop Conditional" value="+2" requires="Paragon Tier" /> <statadd name="Headsmans Chop Base" value="+1" requires="Epic Tier" /> <statadd name="Headsmans Chop Conditional" value="+2" requires="Epic Tier" /> <statadd name="axe group:damage" value="+Headsmans Chop Base" type="feat" /> <statadd name="heavy blade group:damage" value="+Headsmans Chop Base" type="feat" /> <statadd name="axe group:damage" value="+Headsmans Chop Conditional" type="feat" condition="against a prone target" /> <statadd name="heavy blade group:damage" value="+Headsmans Chop Conditional" type="feat" condition="against a prone target" /> </rules>
The bloodied bonus is untyped and just lists itself separately, instead of changing the feat bonus to 2x like it's supposed to.
Model off Headsman's Chop replacement: