Open DysfunctionalOs0 opened 10 months ago
I'm thinking it's because you have those version. I think that project was made in 5.0 only which is why it may not work. I'd have to double check
I tried 5.0, didn't work. Tried building manually from source and ran into a line with an error on it, notably:
'rd::detail::WiredRdTaskImpl<T,S>': inherits 'rd::RdBindableBase::rd::RdBindableBase::get_serialization_context' via dominance
Further details:
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ActionRPGEditor Win64 Development "C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\ActionRPG.uproject" -waitmutex
Log file: C:\Users\legen\AppData\Local\UnrealBuildTool\Log.txt
Using 'git status' to determine working set for adaptive non-unity build (C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG).
DEPRECATION: 'IniKeyBlacklist', which is a config key in section [/Script/UnrealEd.ProjectPackagingSettings], in 'C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Config\DefaultGame.ini', has been deprecated. Using 'IniKeyDenylist' instead. It is recommended you update your .ini files as soon as possible, and replace IniKeyBlacklist with IniKeyDenylist
DEPRECATION: 'IniSectionBlacklist', which is a config key in section [/Script/UnrealEd.ProjectPackagingSettings], in 'C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Config\DefaultGame.ini', has been deprecated. Using 'IniSectionDenylist' instead. It is recommended you update your .ini files as soon as possible, and replace IniSectionBlacklist with IniSectionDenylist
Building ActionRPGEditor...
Using Visual Studio 2022 14.37.32825 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;' in ActionRPGEditor.Target.cs.
[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
Executing up to 12 processes, one per physical core
Building 5 actions with 5 processes...
[1/5] WriteMetadata ActionRPGEditor.target cancelled
[2/5] Link [x64] UnrealEditor-RiderBlueprint.lib cancelled
[3/5] Link [x64] UnrealEditor-RiderLogging.dll cancelled
[4/5] Link [x64] UnrealEditor-RiderBlueprint.dll cancelled
[5/5] Compile [x64] Module.RiderBlueprint.cpp
C:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h(6): warning: #include AssetRegistry/AssetData.h instead of AssetData.h
C:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\AssetRegistry\Public\AssetRegistryModule.h(6): warning: #include AssetRegistry/AssetRegistryModule.h instead of AssetRegistryModule.h
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\task\WiredRdTaskImpl.h(67): error C4250: 'rd::detail::WiredRdTaskImpl<T,S>': inherits 'rd::RdBindableBase::rd::RdBindableBase::get_protocol' via dominance
with
[
T=bool,
S=rd::Polymorphic<bool,void>
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdBindableBase.h(29): note: see declaration of 'rd::RdBindableBase::get_protocol'
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822\INCLUDE\xmemory(2121): note: see reference to class template instantiation 'rd::detail::WiredRdTaskImpl<T,S>' being compiled
with
[
T=bool,
S=rd::Polymorphic<bool,void>
]
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822\INCLUDE\memory(2117): note: see reference to class template instantiation 'std::_Wrap<rd::detail::WiredRdTaskImpl<T,S>>' being compiled
with
[
T=bool,
S=rd::Polymorphic<bool,void>
]
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.37.32822\INCLUDE\memory(2779): note: see reference to class template instantiation 'std::_Ref_count_obj2<_Ty>' being compiled
with
[
_Ty=rd::detail::WiredRdTaskImpl<bool,rd::Polymorphic<bool,void>>
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\task\WiredRdTask.h(21): note: see reference to function template instantiation 'std::shared_ptr<rd::detail::WiredRdTaskImpl<T,S>> std::make_shared<rd::detail::WiredRdTaskImpl<T,S>,rd::Lifetime&,const rd::RdReactiveBase&,rd::RdId&,rd::IScheduler&,rd::Property<rd::RdTaskResult<T,S>>&>(rd::Lifetime &,const rd::RdReactiveBase &,rd::RdId &,rd::IScheduler &,rd::Property<rd::RdTaskResult<T,S>> &)' being compiled
with
[
T=bool,
S=rd::Polymorphic<bool,void>
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\task\WiredRdTask.h(20): note: while compiling class template member function 'rd::WiredRdTask<TRes,ResSer>::WiredRdTask(rd::Lifetime,const rd::RdReactiveBase &,rd::RdId,rd::IScheduler *)'
with
[
TRes=bool,
ResSer=rd::Polymorphic<bool,void>
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\task\RdCall.h(120): note: see the first reference to 'rd::WiredRdTask<TRes,ResSer>::WiredRdTask' in 'rd::RdCall<int32_t,bool,rd::Polymorphic<T,void>,rd::Polymorphic<bool,void>>::start_internal'
with
[
TRes=bool,
ResSer=rd::Polymorphic<bool,void>
]
and
[
T=int
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\task\RdCall.h(74): note: see the first reference to 'rd::RdCall<int32_t,bool,rd::Polymorphic<T,void>,rd::Polymorphic<bool,void>>::start_internal' in 'rd::RdCall<int32_t,bool,rd::Polymorphic<T,void>,rd::Polymorphic<bool,void>>::sync'
with
[
T=int
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RiderBlueprint\Private\RiderBlueprint.cpp(24): note: see the first reference to 'rd::RdCall<int32_t,bool,rd::Polymorphic<T,void>,rd::Polymorphic<bool,void>>::sync' in 'AllowSetForeGroundForEditor'
with
[
T=int
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RiderBlueprint\Private\RiderBlueprint.cpp(24): note: see reference to class template instantiation 'rd::WiredRdTask<TRes,ResSer>' being compiled
with
[
TRes=bool,
ResSer=rd::Polymorphic<bool,void>
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\task\WiredRdTaskImpl.h(67): error C4250: 'rd::detail::WiredRdTaskImpl<T,S>': inherits 'rd::RdBindableBase::rd::RdBindableBase::get_serialization_context' via dominance
with
[
T=bool,
S=rd::Polymorphic<bool,void>
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdBindableBase.h(60): note: see declaration of 'rd::RdBindableBase::get_serialization_context'
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\task\WiredRdTaskImpl.h(67): error C4250: 'rd::detail::WiredRdTaskImpl<T,S>': inherits 'rd::RdBindableBase::rd::RdBindableBase::get_location' via dominance
with
[
T=bool,
S=rd::Polymorphic<bool,void>
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdBindableBase.h(50): note: see declaration of 'rd::RdBindableBase::get_location'
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\task\WiredRdTaskImpl.h(67): error C4250: 'rd::detail::WiredRdTaskImpl<T,S>': inherits 'rd::RdBindableBase::rd::RdBindableBase::set_id' via dominance
with
[
T=bool,
S=rd::Polymorphic<bool,void>
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdBindableBase.h(54): note: see declaration of 'rd::RdBindableBase::set_id'
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\task\WiredRdTaskImpl.h(67): error C4250: 'rd::detail::WiredRdTaskImpl<T,S>': inherits 'rd::RdBindableBase::rd::RdBindableBase::get_id' via dominance
with
[
T=bool,
S=rd::Polymorphic<bool,void>
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdBindableBase.h(52): note: see declaration of 'rd::RdBindableBase::get_id'
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\task\WiredRdTaskImpl.h(67): error C4250: 'rd::detail::WiredRdTaskImpl<T,S>': inherits 'rd::RdBindableBase::rd::RdBindableBase::bind' via dominance
with
[
T=bool,
S=rd::Polymorphic<bool,void>
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdBindableBase.h(56): note: see declaration of 'rd::RdBindableBase::bind'
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\task\WiredRdTaskImpl.h(67): error C4250: 'rd::detail::WiredRdTaskImpl<T,S>': inherits 'rd::RdBindableBase::rd::RdBindableBase::identify' via dominance
with
[
T=bool,
S=rd::Polymorphic<bool,void>
]
C:\Users\legen\Documents\Unreal Projects\ChristianB1_Projects\ActionRPG\Plugins\Developer\RiderLink\Source\RD\src\rd_framework_cpp\src\main\base\RdBindableBase.h(58): note: see declaration of 'rd::RdBindableBase::identify'
It seems to say I am either missing some files or that I am building in the wrong version. I only have unreal 5.1 and 5.2 installed. Just wanted to try it out.