Closed CBenoit closed 7 years ago
If airbone time is too high, creatures should be damaged accordingly. A signal should be emited in the creature.gd script the same way as the took_head_damage signal.
Done! See https://github.com/CBenoit/cave-fortress/commit/3d1edab3073556a7f899bce59e3556f3ed8784d4.
If airbone time is too high, creatures should be damaged accordingly. A signal should be emited in the creature.gd script the same way as the took_head_damage signal.