CBenoit / cave-fortress

A game about a rabbit protecting his carrots in a cave.
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Add fall damages #12

Closed CBenoit closed 7 years ago

CBenoit commented 7 years ago

If airbone time is too high, creatures should be damaged accordingly. A signal should be emited in the creature.gd script the same way as the took_head_damage signal.

CBenoit commented 7 years ago

Done! See https://github.com/CBenoit/cave-fortress/commit/3d1edab3073556a7f899bce59e3556f3ed8784d4.