Open CBenoit opened 7 years ago
Added the wave scene allowing management of rift and enemies spawn. Also added a way to check the number of enemies attached to each individual rift. This allows to determine the end of the wave and display a progress bar. https://github.com/CBenoit/cave-fortress/commit/7ea5f5428be5f0fa9399d5363b3187d3fd699a6a
Issue: I added a function to the rift to clear the area around them. However, called from _ready(), a rift outside the base area still get surrounded.
Should probably be implemented in abstract_level.gd.
During the wave:
At the end of the wave: