Closed narutoDev closed 1 year ago
Mind giving us a little bit more information? For example, the server you tried it on, the KillAura settings.
Grim and Matrix on anticheat-test.com 3.0 Range 3.5 Scan-Range Any turn speed FOV 180 With and without keepsprint enabled and while sprinting Grim flags for Simulation and AimModulo360
That's how it is by design. It is not supposed to stop sprinting when the difference between your actual angle and the server side angle should make it do so. In other words, it's not an issue.
You can make the cheat stop running by enabling the Sprint module and toggle these options below:
Mode -> Vanilla
Disable AllDirections
Enable CheckServerSide
Disable CheckServerSideOnlyGround
By doing so the module will simulate real sprint stopping.
Note that Grim in that server you mentioned will also "detect" the client for simulation when you slow down, which is a false. Do not worry about it if that happens.
Thanks a lot for the detailed explanation and workaround.
LiquidBounce Build/Version
b80
Operating System
macOS
Minecraft Version
1.8.9
Describe the bug
Killaura with silent strafe tries to sprint in the direction the player is looking at clientside, even when looking in the opposite direction serverside, effectively trying to sprint backwards.
Steps to reproduce
Go on anticheat-test.com Select Grim anticheat Warp to killaura area Use silent strafe and sprint in the opposite direction the player is looking serverside.
Client Log
Screenshots
No response