CCBlueX / LiquidBounce

A free mixin-based injection hacked client for Minecraft using the Fabric API
https://liquidbounce.net/
GNU General Public License v3.0
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[FEATURE] Superknockback WTap Dynamic Resprint Ticks/Activation Delay #1694

Closed 182exe closed 8 months ago

182exe commented 11 months ago

LiquidBounce Branch

Legacy

Describe your feature request.

So basically, to combo, you want to maintain distance between you and your opponent, around 2-3 blocks.

I think it would be cool if the wtap option of super knockback optimized its delays for each hit based on the distance to your enemy in order to keep that spacing.

e.g.: longer delay if player is far/out of range in order to let user run closer to them, long resprint if player is too close to add distance

alternatively this could be a new mode, like Spacing Wtap, and it would have these features. maybe adjustable target reach distance incase the player is using reach or timer range.

Additional context

No response

182exe commented 11 months ago

this is for both branches i think actually

mems01 commented 11 months ago

So you basically want an range option?

182exe commented 11 months ago

nah, its a bit more complicated than that, read my comment, i think it explains it pretty well

ManInMyVan commented 10 months ago

So from what I understand, you want to keep an adjustable range of blocks between you and your enemy. I might be able to make that. (Don't resprint until enemy is out of range or untill we attack)

182exe commented 9 months ago

yeah, basically move back/stop moving if within range, move forward if out of range

sorry, im not too great at kt yet, else i would make it myself lol

ManInMyVan commented 9 months ago

Almost forgot about this, I think I'll try making this tomorrow. Also it'll probably only be for legacy, because I'm used to the legacy system and haven't worked with the nextgen system yet, although I might try.

ManInMyVan commented 9 months ago

I'll try making this tomorrow

wasn't able to get it to work

EclipsesDev commented 9 months ago

🤔

EclipsesDev commented 8 months ago

ok prob I'll try to add this soon

182exe commented 8 months ago

thanks; i think a more simplified version of it would be the farther away from the player than 3 blocks the shorter the reset, and the closer the longer.

EclipsesDev commented 8 months ago

yeah i understood what u meant, cuz previously on making sprinttap2 pr, i accidentally find out about how it worked.. tho i forgot to implement it

EclipsesDev commented 8 months ago

@182exe The logic work the same as your suggestion, but if u think its not.. feel free to say.

182exe commented 8 months ago

also make it so that movement is blocked when the range is less, not just sprinting; i think this might have broken something as well since it didnt seem to be wtapping at all.