Closed 182exe closed 8 months ago
this is for both branches i think actually
So you basically want an range option?
nah, its a bit more complicated than that, read my comment, i think it explains it pretty well
So from what I understand, you want to keep an adjustable range of blocks between you and your enemy. I might be able to make that. (Don't resprint until enemy is out of range or untill we attack)
yeah, basically move back/stop moving if within range, move forward if out of range
sorry, im not too great at kt yet, else i would make it myself lol
Almost forgot about this, I think I'll try making this tomorrow. Also it'll probably only be for legacy, because I'm used to the legacy system and haven't worked with the nextgen system yet, although I might try.
I'll try making this tomorrow
wasn't able to get it to work
🤔
ok prob I'll try to add this soon
thanks; i think a more simplified version of it would be the farther away from the player than 3 blocks the shorter the reset, and the closer the longer.
yeah i understood what u meant, cuz previously on making sprinttap2 pr, i accidentally find out about how it worked.. tho i forgot to implement it
@182exe The logic work the same as your suggestion, but if u think its not.. feel free to say.
also make it so that movement is blocked when the range is less, not just sprinting; i think this might have broken something as well since it didnt seem to be wtapping at all.
LiquidBounce Branch
Legacy
Describe your feature request.
So basically, to combo, you want to maintain distance between you and your opponent, around 2-3 blocks.
I think it would be cool if the wtap option of super knockback optimized its delays for each hit based on the distance to your enemy in order to keep that spacing.
e.g.: longer delay if player is far/out of range in order to let user run closer to them, long resprint if player is too close to add distance
alternatively this could be a new mode, like Spacing Wtap, and it would have these features. maybe adjustable target reach distance incase the player is using reach or timer range.
Additional context
No response