Open derech1e opened 10 months ago
The Parkour mod currently uses the analysis methods of the eagle/safe walk features. Those features have great detection when it comes to stopping the player before falling to death, but underdeliver at jump timing.
I was thinking about a new Parkour module for some time now and made an issue for it #1945. I might be able to make it in the next weeks to months.
LiquidBounce Branch
Nextgen
LiquidBounce Build/Version
b0.1.3 (git-08c2767)
Operating System
Windows 11
Minecraft Version
1.20.4
Describe the bug
The parkour module should normally be able to do 4-block jumps with 99% success rate right away. Currently it can't make these jumps at all.
Steps to reproduce
Client Log
Screenshots
The first jump I did on my own. All subsequent jumps are trigger by the parkour module
https://github.com/CCBlueX/LiquidBounce/assets/39240736/b19498d8-20aa-4534-8c5e-3d617f51a77a