CCBlueX / LiquidBounce

A free mixin-based injection hacked client for Minecraft using the Fabric API
https://liquidbounce.net/
GNU General Public License v3.0
1.47k stars 476 forks source link

[FEATURE] Inventory Related #2086

Open EclipsesDev opened 8 months ago

EclipsesDev commented 8 months ago

LiquidBounce Branch

Legacy

Describe your feature request.

Additional context

Requested by gluecklichrsalamander

CzechHek commented 8 months ago

Didn't have motivation to do anything with LB recently. However, think I improved the food sorting and didn't push it, and uncrafting logs into planks also kinda works, there is even a showcase. Only problem I stumbled into was how to smartly highlight and keep the right amount of logs when compared with planks and when to uncraft, not to exceed max block stacks limit. Well overcomplicated it simply said.

Oh and there is a NPE in RepairEquipment probably ez to fix, or fixed it already idk, which ends up throwing useful stuff sometimes I think?

Regarding useful stacks, I guess it could be calculated on different thread in a certain interval, which would stop it getting calculated on each render pass for all dropped items lol.

Scaffold autoblock block selection could probably implement isUsefulBlock from InventoryCleaner without any problems.

And regarding the ChestStealer, something like SmartSort value would do it right, it's not possible to turn off sorting to hotbar straight away when hotbar sorting is turned on right.

EclipsesDev commented 8 months ago

Didn't have motivation to do anything with LB recently. However, think I improved the food sorting and didn't push it, and uncrafting logs into planks also kinda works, there is even a showcase. Only problem I stumbled into was how to smartly highlight and keep the right amount of logs when compared with planks and when to uncraft, not to exceed max block stacks limit. Well overcomplicated it simply said.

Oh and there is a NPE in RepairEquipment probably ez to fix, or fixed it already idk, which ends up throwing useful stuff sometimes I think?

Regarding useful stacks, I guess it could be calculated on different thread in a certain interval, which would stop it getting calculated on each render pass for all dropped items lol.

Scaffold autoblock block selection could probably implement isUsefulBlock from InventoryCleaner without any problems.

And regarding the ChestStealer, something like SmartSort value would do it right, it's not possible to turn off sorting to hotbar straight away when hotbar sorting is turned on right.

Welp good to know that ur still here, so if there's a changes, when will u push it?

hungrypotat commented 7 months ago

could i have the script please

EclipsesDev commented 6 months ago

could i have the script please

U gotta ask gluecklichrsalamander in guilded

hungrypotat commented 6 months ago

ok