Due to the process priority of JCEF, when running NextGen on my PC, Minecraft usually consumes all GPU resources, leaving little to none for JCEF, resulting in UI lag or even errors.
Initially, I tried using vertical synchronization to attempt to alleviate this issue, but it made my gaming experience worse.
Limiting FPS also leads to similar problems (and on my PC, restricting FPS to above 100 makes JCEF run less smoothly, causing lag).
Later, I tried updating my graphics card drivers, but there was no change; Minecraft still monopolized GPU resources.
Therefore, this issue remains unresolved.
LiquidBounce Branch
Nextgen
LiquidBounce Build/Version
0.0.1-0.2.0
Operating System
Windows 10
Minecraft Version
1.20.4
Describe the bug
Due to the process priority of JCEF, when running NextGen on my PC, Minecraft usually consumes all GPU resources, leaving little to none for JCEF, resulting in UI lag or even errors.
Initially, I tried using vertical synchronization to attempt to alleviate this issue, but it made my gaming experience worse. Limiting FPS also leads to similar problems (and on my PC, restricting FPS to above 100 makes JCEF run less smoothly, causing lag).
Later, I tried updating my graphics card drivers, but there was no change; Minecraft still monopolized GPU resources. Therefore, this issue remains unresolved.
Steps to reproduce
...
Client Log
Screenshots
No response