Closed WhatNot911 closed 6 years ago
the assets folder is inside the actual game folder, you don't have to create it or put anything there. It's the folder where all of CrossCode's assets are stored
But what game? I don't have a game yet, I'm just gathering up tools for development and very much like where this map editor is going. If I do all npm inits and starts and go to localhost:4200 mapeditor doesn't load properly and seems to want some files and folder that I don't know where to obtain. I must be missing something crucial
Oh ok i understand the problem now. This map editor is actually for the game CrossCode. It can only read/write maps for that game. A general purpose editor like Tiled would probably be the better option in your case
Oh man! That is really sad. Gosh darn it, it's even got something to do with Phaser which I plan to use in my project. I guess I'll have to use Tiled this time. What a bummer. Any ideas on when this editor will become a standalone thing for all kinds of maps if it is even planned?
It's not planned, but it's only a matter of writing an importer/exporter for other map formats. Problem is this editor is far from finished and misses some necessary functions to be actually useful.
You can also take a look at ImpactJS. The engine comes with a map editor. That can be another option
What am I supposed to put in "CrossCode assets folder"? I don't even have one and there is no information on the nets, I just got an empty folder set in config.ts