Closed HellMan2023 closed 1 year ago
I will post the full file on 1.50 aliveable, you can download the 1.49 full version on the blog, and get the dev build dll file on GitHub.
I will post the full file on 1.50 aliveable, you can download the 1.49 full version on the blog, and get the dev build dll file on GitHub.
I just already downloaded the whole package and the latest updates of the .dll files from here, but I noticed that not all cvars were written in the .cfg file, and therefore I had to write them myself. And in the config with the bot settings, nothing is signed, and therefore it is not clear which setting is responsible for what. That's why I decided to ask you about this.
on lastly build CVAR: sypb_debuggoal // Test cvar, set the bot goal waypoint id sypb_followuser // Max follow bot (to radio > follow me) sypb_knifemode // Knife Mode sypb_spraypaints // Bot use specifies sypb_restrictweapons // restrict weapons sypb_chat // Bot Chat function sypb_radio // Bot use radio sypb_forceteam // force team sypb_quota // Bot quota (eg, 19 = 19 sypb) sypb_auto_players // bot&player quota (eg, 20, has 2 human player, will add 18 sypb / has 10 human players, add 10 sypb) sypb_quota_save // Save the bot quota to sypb.cfg sypb_difficulty // sypb difficulty sypb_tagbots // ping is "bot" sypb_nametag // Name Tag [SyPB] sypb_join_after_player // sypb join after player sypb_debug // Debug Mode sypb_password // for ser sypb_password_key // for ser sypb_download_waypoint // Download waypoint file on Github function sypb_language // language sypb_version // SyPB Version sypb_lockzbot // Try to lock Zbot sypb_gamemod // Game Mode, 0 = base, 1 = dm, 2 = zp, 3 = no team, 4 = zh sypb_ignore_enemies // sypb miss all enemy sypb_stopbots // step the bot sypb_zmdelay_time // zm only, set the round start delay time (zp4.3/5.0 auto set) sypb_showwp // show the waypoint point sypb_dangerfactor // for sypb waypoint sypb_apitestmsg // for SyPB AMXX API testing sypb_welcomemsg // server on sypb msg
@CCNHsK-Dev, Fine. What about general.cfg? Can you explain how to set up this config, please?
And by the way, have you seen the ZMT-BOTS release video? What was demonstrated in this video is simply incredible, but it's a pity that they were not made for the standard Zombie Plague mod + they are paid. I hope that the intelligence of your bots will be just as good.
About general.cfg, you don't need change it, this is base mode bot buy weapon data and about bot attack delay data.
About ZMT-BOTS, I find this, https://zmt-bots.blogspot.com/ On the blog, ZMT-BOTS base on SyPB, but this is not free & don't open source.
Also, I think you can try about it, https://github.com/EfeDursun125/CS-EBOT @EfeDursun125 This is new bot for zombie mode. and the bot keep fast update. I need working, so SyPB update will slow :(
@CCNHsK-Dev,
About general.cfg, you don't need change it, this is base mode bot buy weapon data and about bot attack delay data.
OK, thank you.
About ZMT-BOTS, I find this, https://zmt-bots.blogspot.com/ On the blog, ZMT-BOTS base on SyPB, but this is not free & don't open source.
Yes, this is the same post. There is a video that shows them in action, and the intelligence of these bots is amazing. It is a pity that there is no free analogue yet with a lot of waypoints and a minimum number of bugs ( T_T)
Also, I think you can try about it, https://github.com/EfeDursun125/CS-EBOT @EfeDursun125 This is new bot for zombie mode. and the bot keep fast update. I need working, so SyPB update will slow :(
It would be worth a try, but these bots are quite "raw", that is, at the beginning of their development and therefore they will certainly have many bugs and flaws, and I will install them on the server. Well, their waypoint database is also not impressive.
@CCNHsK-Dev, Hello, my friend. Could you update the configs of your bots and upload them as an archive? Thanks.