CCNHsK-Dev / SyPB

Counter-Strike 1.6 Bot, Based on YaPB
http://ccnhsk-dev.blogspot.com/
GNU General Public License v3.0
54 stars 13 forks source link

[REQUEST] #8

Closed HellMan2023 closed 1 year ago

HellMan2023 commented 1 year ago

@CCNHsK-Dev, Hello, my friend. Could you update the configs of your bots and upload them as an archive? Thanks.

CCNHsK-Dev commented 1 year ago

I will post the full file on 1.50 aliveable, you can download the 1.49 full version on the blog, and get the dev build dll file on GitHub.

HellMan2023 commented 1 year ago

I will post the full file on 1.50 aliveable, you can download the 1.49 full version on the blog, and get the dev build dll file on GitHub.

I just already downloaded the whole package and the latest updates of the .dll files from here, but I noticed that not all cvars were written in the .cfg file, and therefore I had to write them myself. And in the config with the bot settings, nothing is signed, and therefore it is not clear which setting is responsible for what. That's why I decided to ask you about this.

CCNHsK-Dev commented 1 year ago

on lastly build CVAR: sypb_debuggoal // Test cvar, set the bot goal waypoint id sypb_followuser // Max follow bot (to radio > follow me) sypb_knifemode // Knife Mode sypb_spraypaints // Bot use specifies sypb_restrictweapons // restrict weapons sypb_chat // Bot Chat function sypb_radio // Bot use radio sypb_forceteam // force team sypb_quota // Bot quota (eg, 19 = 19 sypb) sypb_auto_players // bot&player quota (eg, 20, has 2 human player, will add 18 sypb / has 10 human players, add 10 sypb) sypb_quota_save // Save the bot quota to sypb.cfg sypb_difficulty // sypb difficulty sypb_tagbots // ping is "bot" sypb_nametag // Name Tag [SyPB] sypb_join_after_player // sypb join after player sypb_debug // Debug Mode sypb_password // for ser sypb_password_key // for ser sypb_download_waypoint // Download waypoint file on Github function sypb_language // language sypb_version // SyPB Version sypb_lockzbot // Try to lock Zbot sypb_gamemod // Game Mode, 0 = base, 1 = dm, 2 = zp, 3 = no team, 4 = zh sypb_ignore_enemies // sypb miss all enemy sypb_stopbots // step the bot sypb_zmdelay_time // zm only, set the round start delay time (zp4.3/5.0 auto set) sypb_showwp // show the waypoint point sypb_dangerfactor // for sypb waypoint sypb_apitestmsg // for SyPB AMXX API testing sypb_welcomemsg // server on sypb msg

HellMan2023 commented 1 year ago

@CCNHsK-Dev, Fine. What about general.cfg? Can you explain how to set up this config, please?

And by the way, have you seen the ZMT-BOTS release video? What was demonstrated in this video is simply incredible, but it's a pity that they were not made for the standard Zombie Plague mod + they are paid. I hope that the intelligence of your bots will be just as good.

CCNHsK-Dev commented 1 year ago

About general.cfg, you don't need change it, this is base mode bot buy weapon data and about bot attack delay data.

About ZMT-BOTS, I find this, https://zmt-bots.blogspot.com/ On the blog, ZMT-BOTS base on SyPB, but this is not free & don't open source.

Also, I think you can try about it, https://github.com/EfeDursun125/CS-EBOT @EfeDursun125 This is new bot for zombie mode. and the bot keep fast update. I need working, so SyPB update will slow :(

HellMan2023 commented 1 year ago

@CCNHsK-Dev,

About general.cfg, you don't need change it, this is base mode bot buy weapon data and about bot attack delay data.

OK, thank you.

About ZMT-BOTS, I find this, https://zmt-bots.blogspot.com/ On the blog, ZMT-BOTS base on SyPB, but this is not free & don't open source.

Yes, this is the same post. There is a video that shows them in action, and the intelligence of these bots is amazing. It is a pity that there is no free analogue yet with a lot of waypoints and a minimum number of bugs ( T_T)

Also, I think you can try about it, https://github.com/EfeDursun125/CS-EBOT @EfeDursun125 This is new bot for zombie mode. and the bot keep fast update. I need working, so SyPB update will slow :(

It would be worth a try, but these bots are quite "raw", that is, at the beginning of their development and therefore they will certainly have many bugs and flaws, and I will install them on the server. Well, their waypoint database is also not impressive.