Closed blood789 closed 9 months ago
I hope to be able to change the hunger value to follow the level change at any time, the hunger will increase when the level rises, and when the level drops (for example enchanting or die), it can also decrease together.
For example, you can add more rule im toml startinghunger : 3, minhunger : 3, maxhunger : 10, setOnDeath: 3,
Thanks for your works.
Regarding your listed expectations:
This is intentional. I only invoke the rise of the hunger bar on the PickupXp event.
This is also intentional. The hunger leveling feature was intentend to make the early game more difficult. Always loosing a drumstrick when the players level drops, would be probably a bit confusing and dangerous at times. For example: If you set initialHungerbarMaximum to 8 and raisingHungerbarAfter to 3 you will have all 10 drumsticks at reaching level 6. If you level up to level 30 over time and then looses 3 levels by an enchantment for 10 times the player would have 0 drumsticks :D However I still appreciate your thoughts and expectations on this case. I can add a config option so that dropping players level below the last recorded level minus raisingHungerbarAfter will make you loose one drumstick as gained before. If you would like this as an option I can add it in the next update.
In response to your second comment:
Correct me if I'm wrong about a made consideration.
Thank you very much for the author's restoration. I basically agree with your modification suggestions. Have you ever played a version called MITE? Based on the 1.6.4 magic modification, I really like the hunger system in it, and your MOD is the closest.
Also, when will it be updated to 1.20.1? 1.20.1,please!
Glad you like Appetite :) I didn't know MITE before, but I agree that it seems similar in some ways. I will update Appetite hopefully in this month (but certainly by January).
version:appetite-1.19.2-1.5.1.jar First, set as below:
initialHungerbarMaximum = 3 raisingHungerbarAfter = 5