CD4017BE / InductiveAutomation

Minecraft tech mod
MIT License
5 stars 2 forks source link

[Issue] 1.10.2 Startup Crash #15

Closed accessdenied0 closed 7 years ago

accessdenied0 commented 8 years ago

Hello @CD4017BE,

I used you mod on 1.10.2 now for a while until I decide to remove/change my own modpack. After I'm done with the removal and update of mods I noticed that it crashed by startup...

Now here is the thing: I can't figure out what changed... it suddenly stopped working and I can only guess it might be the Forge version (Using: 12.18.1.2026, 12.18.1.2014 or 12.18.1.2011)

I hope you can help,

access_denied

erindal commented 8 years ago

@accessdenied0 Can you try again using the latest forge and versions of IA and the CD4017BE lib? Because its working fine for me, with Forge 2071.

Amperthorpe commented 8 years ago

I was having the same issue, I just tried with only Forge, the lib mod, and IA and it worked. Then I threw it into my modpack for 1.10.2 and I crashed with this http://pastebin.com/9RmL73tz That's with newest forge, and definitely newest IA and Lib since they haven't had any updates in almost 2 months.

erindal commented 8 years ago

There's a bunch of core mods listed at the top, try removing those. If it works add them back one by one.

I do have a fairly comprehensive pack with IA in it running without a problem, so it's probably a specific mod you have.

CD4017BE commented 8 years ago

Found the problem: Another mod registered the fluid "steam" before mine so IA uses that instead of its own. But that other steam had no fluid block, so it crashed while registering the block models for its fluids.

CD4017BE commented 8 years ago

If you can't wait for the fix: Rename the mod's jar file, put an 'A' in front of the filename. This makes forge initialize IA before the other mod, so it uses its own steam.

erindal commented 8 years ago

That may or may not work on linux just so everyone is aware. There was a Minetweaker bug a while back where scripts don't load in order based on filename, so this may also be true with mod loading.

Thanks CD4017BE

CD4017BE commented 7 years ago

fixed by v4.2.0