CD4017BE / RedstoneControl

AutomatedRedstone mod remake: this time more awesome with point to point wires and less complicated GUIs
MIT License
17 stars 8 forks source link

Signal bugged connections #52

Open melanchol69 opened 3 months ago

melanchol69 commented 3 months ago

Though I do not have any visual evidence right now, I will explain what I mean. I currently have a 1.12.2 server with 21 mods and 3 gigs of memory. Many times on this server, I have experienced panel components not responding to updates unless the panel is either broken/updated via rotation (also with combiners/splitters/fpga's) or the server is restarted but some stuff breaks on start too. I have also experienced direct a to b connections producing a different output than the input and many times, my signal wires have produced an older value than what is currently been input, sometimes I even have to relay the entire wire to get it to work just for the value to break again. I did read through the previous issues and the last actual tag number I seen was in the 4000's range for signal wires. I can't tell if I am doing something wrong either by having too many wires or just having a poor server but no matter what I try, from placing in chunk loaders in every chunk where there is redstone control stuff, rewiring my systems, destroying and replacing panels/fpga's/extenders/combiners and anchors, nothing seems to stop the signals from breaking, some producing none or outputting the first input value it ever received even though the device putting a signal into the wire has changed many times. All of this technology whilst in use was in view distance during testing. Hopefully this is enough information.