CDAT / dv3d

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Deal with print statements in DV3D #14

Open ghost opened 7 years ago

ghost commented 7 years ago

There's tons of print statements sprinkled throughout the code (see https://github.com/UV-CDAT/dv3d/issues/13). These should either be ripped out entirely, be output to a log, or be conditional on a DEBUG flag being set somewhere.