Closed AnderBiguri closed 1 year ago
The variable that indexes Voxels on the GPU is unsigned long long, which translates to 2^32. GPUs nowadays are bigger than that, an A6000 has 48GB of RAM, meaning that a 2048^3 image can fit fully, with 2^33 voxels.
unsigned long long
We need to fix this.
Actually its 2^64, but there may be some issue in the creation of this index.
This is supposed to be solved, waiting for confirmation to close the issue
The variable that indexes Voxels on the GPU is
unsigned long long
, which translates to 2^32. GPUs nowadays are bigger than that, an A6000 has 48GB of RAM, meaning that a 2048^3 image can fit fully, with 2^33 voxels.We need to fix this.