Closed alatteri closed 2 years ago
OK... I figure out this is related to the framerate of the TV not being set to that matching the content. If I manually force with xrandr the framrate of the TV to match content, everything is smooth again. I don't know why there is a difference in that behavior between old and new.
I'm opening this back up. Seems that the latest UG is forcing the TV rate to 30, even if I change the rate with xrandr before hand, UV sets it to 30 upon app launch.
See the log entries below.
Prior to UG launch, a rate of 23.98 is specified
[2022-04-26 18:35:55] 3840x2160 30.00 25.00 24.00 29.97 23.98*
here UG has set it to 30
[2022-04-26 18:36:06] 3840x2160 30.00* 25.00 24.00 29.97 23.98
[2022-04-26 18:35:55] screen 0: 3840x2160 1013x570 mm 96.25dpi
[2022-04-26 18:35:55] crtc 0: 3840x2160 23.98 +0+0 "DP-1"
[2022-04-26 18:35:55] Screen 0: minimum 320 x 200, current 3840 x 2160, maximum 16384 x 16384
[2022-04-26 18:35:55] HDMI-1 disconnected primary (normal left inverted right x axis y axis)
[2022-04-26 18:35:55] DP-1 connected 3840x2160+0+0 (normal left inverted right x axis y axis) 1439mm x 809mm
[2022-04-26 18:35:55] 1920x1080 60.00 + 59.94 30.00 24.00 29.97 23.98
[2022-04-26 18:35:55] 4096x2160 24.00 23.98
[2022-04-26 18:35:55] 3840x2160 30.00 25.00 24.00 29.97 23.98*
[2022-04-26 18:35:55] 1920x1080i 60.00 59.94
[2022-04-26 18:35:55] 1600x900 60.00
[2022-04-26 18:35:55] 1280x1024 60.02
[2022-04-26 18:35:55] 1280x720 60.00 30.00 59.94 29.97 24.00 23.98
[2022-04-26 18:35:55] 1024x768 60.00
[2022-04-26 18:35:55] 800x600 60.32
[2022-04-26 18:35:55] 720x480 60.00 59.94
[2022-04-26 18:35:55] 640x480 60.00 59.94
[2022-04-26 18:35:55] DP-2 disconnected (normal left inverted right x axis y axis)
[2022-04-26 18:35:55] DP-3 disconnected (normal left inverted right x axis y axis)
[2022-04-26 18:35:55] DP-4 disconnected (normal left inverted right x axis y axis)
[2022-04-26 18:36:06] Screen 0: minimum 320 x 200, current 3840 x 2160, maximum 16384 x 16384
[2022-04-26 18:36:06] HDMI-1 disconnected primary (normal left inverted right x axis y axis)
[2022-04-26 18:36:06] DP-1 connected 3840x2160+0+0 (normal left inverted right x axis y axis) 1439mm x 809mm
[2022-04-26 18:36:06] 1920x1080 60.00 + 59.94 30.00 24.00 29.97 23.98
[2022-04-26 18:36:06] 4096x2160 24.00 23.98
[2022-04-26 18:36:06] 3840x2160 30.00* 25.00 24.00 29.97 23.98
[2022-04-26 18:36:06] 1920x1080i 60.00 59.94
[2022-04-26 18:36:06] 1600x900 60.00
[2022-04-26 18:36:06] 1280x1024 60.02
[2022-04-26 18:36:06] 1280x720 60.00 30.00 59.94 29.97 24.00 23.98
[2022-04-26 18:36:06] 1024x768 60.00
[2022-04-26 18:36:06] 800x600 60.32
[2022-04-26 18:36:06] 720x480 60.00 59.94
[2022-04-26 18:36:06] 640x480 60.00 59.94
[2022-04-26 18:36:06] DP-2 disconnected (normal left inverted right x axis y axis)
[2022-04-26 18:36:06] DP-3 disconnected (normal left inverted right x axis y axis)
[2022-04-26 18:36:06] DP-4 disconnected (normal left inverted right x axis y axis)
Hello, thanks for reporting.
The issue of GLFW forcing the highest available refresh rate should now be fixed in 8a6a2fff.
fixed.
Hello,
I have compared the image quality between most current commits and the pre-April 22 (pre-GLFW). After the switch to GLFW, there is consistent horizontal image tearing throughout the screen, such that the image would be unusable. Rolling back to April 21 commit and the action is smooth.
Same exact content, same exact encoder settings and receiver settings. Only difference is the GLFW or non-GLFW commit.