Well at the moment, they are only my suggestions, as thats how far i got before i wanted to rebase.
It adds in entities() which outputs an array with all entities except for a good few ( world entities and stuff ).
It adds in props() which outputs an array with all the "prop_" starting class named entities.
it adds in V:reOrder(x,y,z) , xv2:reOrder(x,y) , xv4:reOrder(x,y,z,w) , A:reOrder(pitch,yaw,roll);
the reOrder function reorders the values of the inputted vector or angle in the way you set, a few examples following.
vec(5,10,20):reOrder(3,1,2)
Well at the moment, they are only my suggestions, as thats how far i got before i wanted to rebase. It adds in entities() which outputs an array with all entities except for a good few ( world entities and stuff ). It adds in props() which outputs an array with all the "prop_" starting class named entities. it adds in V:reOrder(x,y,z) , xv2:reOrder(x,y) , xv4:reOrder(x,y,z,w) , A:reOrder(pitch,yaw,roll); the reOrder function reorders the values of the inputted vector or angle in the way you set, a few examples following.
vec(5,10,20):reOrder(3,1,2)