Closed samartse closed 2 years ago
The try catch called approximately 100-200 times during complete processing. Therefore, I would say it has no overhead. It seems to me, that the try-catch block was set because of the bug. The point is, that the code could work under certain condition - when chunk was containing only one trigger data, or when two trigger data had the same number of voxels (what is less probable).
Try/catch section removed, None data is filtered during building up the list from map object. It must be certainly faster.
Fix problem empty centroiding lists
Some bugfixing.