Closed adrianhm13 closed 3 years ago
I checked just now, and it works fine on my end. Are there any errors showing up in the console? If they're related to the scripts in the save system, perhaps I can help you.
Hello there, I only get this warning.
If it helps this its what exactly happens: I save in the slot, the time shows correctly, and if I still playing and loading everything looks fine, when I close the game and open again, all the slots information automatically are changed to the exact time when I open the load menu.
After Load Beginning cannot be called/executed, it is already running.
UnityEngine.Debug:LogWarning(Object)
Fungus.Flowchart:ExecuteBlock(Block, Int32, Action) (at C:/Users/Adrian/The Diary/Assets/Fungus/Scripts/Components/Flowchart.cs:588)
Fungus.EventHandler:ExecuteBlock() (at C:/Users/Adrian/The Diary/Assets/Fungus/Scripts/Components/EventHandler.cs:82)
CGTUnity.Fungus.SaveSystem.SaveDataLoaded:OnSaveDataLoaded(String) (at C:/Users/Adrian/The Diary - copia/Assets/[CGT] Fungus Slot-based Save System/Scripts/Utils/SaveDataLoaded.cs:28)
CGTUnity.Fungus.SaveSystem.SaveDataLoaded:NotifyEventHandlers(String) (at C:/Users/Adrian/The Diary - copia/Assets/[CGT] Fungus Slot-based Save System/Scripts/Utils/SaveDataLoaded.cs:41)
CGTUnity.Fungus.SaveSystem.FlowchartLoader:Load(FlowchartData) (at C:/Users/Adrian/The Diary - copia/Assets/[CGT] Fungus Slot-based Save System/Scripts/LoaderTypes/FlowchartLoader.cs:34)
CGTUnity.Fungus.SaveSystem.SaveLoader`1:Load(SaveDataItem) (at C:/Users/Adrian/The Diary - copia/Assets/[CGT] Fungus Slot-based Save System/Scripts/LoaderTypes/SaveLoader.cs:38)
CGTUnity.Fungus.SaveSystem.GameLoader:LoadState(GameSaveData) (at C:/Users/Adrian/The Diary - copia/Assets/[CGT] Fungus Slot-based Save System/Scripts/LoaderTypes/GameLoader.cs:97)
CGTUnity.Fungus.SaveSystem.<>c__DisplayClass2_0:
Any idea? :(
Hm, did you make any changes to the save system's scripts?
I changed only the saves folder direction
Anyways I only get the warning now, I don't know why those errors show up before,
I've managed to reproduce the issue on my end. I'll be working on it!
Nice! I'll be around, thanks!
Please try the package from this link: https://drive.google.com/file/d/1YJ03kukINUobsRkOBVZ9A48YsrfBwzL-/view?usp=sharing Then try making some new saves. Let me know if any issues arise
Works like a charm, thanks a lot! but I see the previous save files are not working, is there a way to make it read them or the player will need to make new saves? thanks!
Ops, my bad, it's there but only with null information, thanks a lot for your work!
I reopened the issue for a question, sorry for the inconvenience. Could you tell me why it happened if it's possible? to not trigger the problem in the future if it was caused by me. Thanks a lot again!
No worries. Also, you weren't the one at fault for the bug; I was. ^^; It turned out that the old version of the system didn't properly save DateTime objects, which I didn't realize until I decided to look into this particular bug.
If anything, I really appreciate that you brought this to my attention; now, a pretty important feature works as it should ^_^
Hello, I noticed now that when I save the game or load it I see the same information in the field date, I mean all the saves are saved at 5 february 15:00 for example. Not sure if I screwed up or its a bug