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extrude_mesh Quad Face #7294

Open luoxz-ai opened 1 year ago

luoxz-ai commented 1 year ago

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Issue Details

CGAL::Polygon_mesh_processing::extrude_mesh

Push and pull don't need to be triangulated

The push-pull is triangulated, which will lead to inaccurate subdivision of the model, and requires quadrangling of similar modeling software

Source Code

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Environment

luoxz-ai commented 1 year ago

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Can push and pull generate quadrilaterals?

Triangle converted to polygon after push and pull?

sloriot commented 1 year ago

We could indeed add an option to add quads instead of triangles.

luoxz-ai commented 1 year ago

Hello, is the option to pull the quadrilateral modified? This function is very important.