Open Hammers69 opened 2 years ago
Just tried 2.93 as well and no luck either
I've since got it working in one scene file (originally saved in an older version of Blender) but still not working in the current scene I'm in. I tried it in the 'Blender file' context of the outliner and it worked there, and then it continued working back in view layer mode. But yeah, that didn't work yet in my current scene.
Can you share a .blend file where it's not working for you?
Alternatively (or also), can you run Blender from a terminal and let me know if any error messages show up there?
Hi @Fweeb, I managed to strip back the problematic file and it's still not working (Blender 3.3). The only error I've got is this FragShader error on startup, not sure what that's all about. Making a new default scene it works fine, but my scene where it doesn't work is only a few days old and created in 3.3 too afaik.
Hope this helps. It's a super useful addon where I've had it working! ExportBlendTest.blend.zip
Registered Rotate Face
rotate_face
animation_layers_updater addon: Verbose is enabled
animation_layers_updater addon: Read in JSON settings from file
ERROR (gpu.shader): pyGPUShader FragShader:
|
77 | gl_FragColor = vec4( color.rgb , color.a * a );
|
| Error: Use of undeclared identifier 'gl_FragColor'
Registered Volume Preserving Smoothing
vps_smoothing
Reloading external rigs...
Reloading external metarigs...
asset_management already checked today
Asset Management libraries loaded
init
ndof: using SpaceNavigator
Read blend: /Volumes/AV Media/3D-projects/LoveMeOrDie/bugstests/ExportBlendTest/ExportBlendTest.blend
init
Asset Management libraries loaded
/Volumes/AV Media/3D-projects/LoveMeOrDie/production/anim/S000_Template/S000-A/S000-A.blend/ non-existent directory
Not sure if I'm doing something wrong, but in Blender 3.1-3.3 I haven't been able to get the context menu to export collections in the outliner. I'm on Mac OS 12.5 if that's relevant