CGCookie / io_export_blend

A relatively simple exporter to take selected objects, collections, or nodes and export them to their own private .blend file... with a couple neat little bonus features
GNU General Public License v3.0
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Can't see context menu in outliner #11

Open Hammers69 opened 2 years ago

Hammers69 commented 2 years ago

Not sure if I'm doing something wrong, but in Blender 3.1-3.3 I haven't been able to get the context menu to export collections in the outliner. I'm on Mac OS 12.5 if that's relevant

Hammers69 commented 2 years ago

Just tried 2.93 as well and no luck either

Hammers69 commented 2 years ago

I've since got it working in one scene file (originally saved in an older version of Blender) but still not working in the current scene I'm in. I tried it in the 'Blender file' context of the outliner and it worked there, and then it continued working back in view layer mode. But yeah, that didn't work yet in my current scene.

Fweeb commented 2 years ago

Can you share a .blend file where it's not working for you?

Alternatively (or also), can you run Blender from a terminal and let me know if any error messages show up there?

Hammers69 commented 2 years ago

Hi @Fweeb, I managed to strip back the problematic file and it's still not working (Blender 3.3). The only error I've got is this FragShader error on startup, not sure what that's all about. Making a new default scene it works fine, but my scene where it doesn't work is only a few days old and created in 3.3 too afaik.

Hope this helps. It's a super useful addon where I've had it working! Screen Shot 2022-10-03 at 10 11 09 am ExportBlendTest.blend.zip

Registered Rotate Face
rotate_face
animation_layers_updater addon: Verbose is enabled
animation_layers_updater addon: Read in JSON settings from file
ERROR (gpu.shader): pyGPUShader FragShader: 
      | 
   77 |     gl_FragColor = vec4( color.rgb , color.a * a );
      | 
      | Error: Use of undeclared identifier 'gl_FragColor'

Registered Volume Preserving Smoothing
vps_smoothing
Reloading external rigs...
Reloading external metarigs...
asset_management already checked today
Asset Management libraries loaded
init
ndof: using SpaceNavigator
Read blend: /Volumes/AV Media/3D-projects/LoveMeOrDie/bugstests/ExportBlendTest/ExportBlendTest.blend
init
Asset Management libraries loaded
/Volumes/AV Media/3D-projects/LoveMeOrDie/production/anim/S000_Template/S000-A/S000-A.blend/ non-existent directory