Closed carter2422 closed 8 years ago
@vxlcoder that works quite well!
The only issue I find is the final selection: http://cl.ly/fH5T
The problem is that after filling the face all edges connected to the vert become selected.
http://cl.ly/fH0J http://cl.ly/fGxV http://cl.ly/fGWP
Based on current testing I think we should only select the new edge (and the vert); this one: http://cl.ly/fGbI
This would then make it consistent with other operations, whereby we select the new geometry, but leave old unselected.
@gfx this seems to be working great now! I'll test a bit more thoroughly but seems very promising (including the fix for the double edges).
When creating an initial triangle we are left with the face and the last vert selected, typically one more CTRL+Click will give us a quad. However, in the below scenario we should support clicking on either edge or the vert of the adjacent face, but only the vert is supported.
http://cl.ly/fFqw
http://cl.ly/fFet
Clicking on the edge, like shown in the first screenshot gives this error: