Closed mx1001 closed 8 years ago
quick question, @mx1001: what is the scale on that mesh? did you apply the scale (so scale is 1.0)?
ah, i think i know the problem! there seems to be an issue when you draw a polystrip from an existing strip that connects back to itself. if you add an extra endpoint before connecting back to the existing geometry, it seems to work. i'll think through this a bit more.
that could be the issue. I did scale it down by 100x before beginning sculpting and retopo. I guess since I did it uniform scale didnt prove an issue during dynamic tesselation sculpting. Ill try it again with that in mind on my next video.
screenshots highlighting the issue here:
i think the stretching of incorrectly positioned strip is just a strange consequence that will be corrected with a solution, but it might be from something else.
ah excellent. Ill give that a try. Im sure it was something i did moreso than the tool malfunctioning
confirmed. using mesh scaling does weird stuff in this scenario.
excellent. So quick to find the source of the issue. Nice! Ill keep that in mind. Awesome work! Youre a python detective haha.
On Wed, Mar 23, 2016 at 5:56 PM, Jon Denning notifications@github.com wrote:
confirmed. using mesh scaling does weird stuff in this scenario.
[image: image] https://cloud.githubusercontent.com/assets/3790699/14003420/e62d2386-f128-11e5-8a89-2306ccd1fccb.png
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@mx1001, the above commit is a workaround for this issue. it's not a great solution, but it should correct any strange behavior. note: to create a loop from existing geometry (as intended in the second screenshot above), you will need to add explicitly an extra end point between the two endpoints of the strip. see below
let me know if this solution causes any other issues. thanks!
@vxlcoder this seems to be a bit erratic still. I need to test more, though. Going to tentatively put towards 1.2.1
@carter2422: can you repo this?
Just replicated this in release/1.2.2
@vxlcoder: https://cl.ly/ghGU
This appears to be fixed from the changes in #276. I cannot replicate any longer, considering closed.
While testing the tool I experienced some strangeness at this moment in the video.
https://youtu.be/R6xiBkaeORQ?t=4m54s
This is what my screen looked like. http://i.imgur.com/OM1NDDU.png JW also pointed out the help isnt supposed to look like that. That could be something with the blf not being tied to the dpi or something. We experienced something like that too.