take advantage of bmesh.from_edit_mesh on the retopo (low poly) mesh because this operation is cheap to allow constant retopo sessions while in edit mode on the retopo mesh. Basically, this prevents having to re-derive the bmesh of the original form over and over each call...making work much faster on high poly meshes. We can even potentially pass through all the key strokes to allow actual mesh editing on the retopo mesh (eg....adding in edge loops, edge slides and vert slides to teak results).
Goal....after first release and firs round of end user feedback and $ support
take advantage of bmesh.from_edit_mesh on the retopo (low poly) mesh because this operation is cheap to allow constant retopo sessions while in edit mode on the retopo mesh. Basically, this prevents having to re-derive the bmesh of the original form over and over each call...making work much faster on high poly meshes. We can even potentially pass through all the key strokes to allow actual mesh editing on the retopo mesh (eg....adding in edge loops, edge slides and vert slides to teak results).
Goal....after first release and firs round of end user feedback and $ support