Open zeplissken opened 1 year ago
Interesting, I don't see any comments held for review. Yeah, so the displacement issue is easy to solve if you're using OSL bitmap loaders, but using a color input requires more work since you need a minimum of two samples for each texture. In Maya, you should really use the File input node for textures, not OSL loaders, IMHO. I know how to do it now, but OSL for Redshift in Maya is broken again and I don't really use RS anymore. Thanks for posting though.
hello, my comments on youtube keep disappearing so i post it here : i think a solution for the displacement picks issue has been found here on osl for 3dsMax... https://github.com/SentinelAV/PBRRandomTilingBitmap here is the Facebook post : https://www.facebook.com/groups/OSL.Shaders/permalink/1288053638644419/