Closed hw-claudio closed 8 months ago
You have not selected types for each mod leaving them as select type for some of them please refer to the wiki, @internetisaiah is currently rebuilding it but i believe the types should be as follows:
5e spells - standard mod UnlockLevelCurve - standard mod As i dont know the content of RAW-1329-4-0-1-0-1701618432 i cant say.
Sadly we cant use divinity, the windows api for mods we cant accurately auto-detect types so you'll have to set them yourself.
thanks! Maybe defaulting to Standard Mod could be a good idea? Maybe some simple zip content file check could detect the most commonly used ones in other categories?
Same could be done with the Bg3 directories configuration, putting in there the default would be a good idea I think.
Thanks
Describe the bug
Built and ran Lampray from latest git master.
Configured to use the directories:
~/.steam/steam/steamapps/common/Baldurs Gate 3 ~/.steam/steam/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3
$ ls -lrt ~/.steam/steam/steamapps/common/Baldurs\ Gate\ 3/ -rwxrwxr-x 1 claudio claudio 579 Jan 2 23:39 InstallScript.vdf drwxrwxr-x 2 claudio claudio 4096 Jan 2 23:40 DotNetCore drwxrwxr-x 3 claudio claudio 4096 Jan 2 23:40 Data drwxrwxr-x 4 claudio claudio 4096 Jan 2 23:40 Launcher drwxrwxr-x 3 claudio claudio 4096 Jan 3 14:22 bin
$ ls -lrt ~/.steam/steam/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian\ Studios/Baldur\'s\ Gate\ 3/ drwxrwxr-x 3 claudio claudio 4096 Jan 2 23:42 PlayerProfiles drwxrwxr-x 2 claudio claudio 4096 Jan 2 23:43 Mods -rw-rw-r-- 1 claudio claudio 402 Jan 3 10:47 vkDeviceConfig.lsx -rw-rw-r-- 1 claudio claudio 2060 Jan 3 14:22 graphicSettings.lsx drwxrwxr-x 6 claudio claudio 4096 Jan 3 14:23 LevelCache -rw-rw-r-- 1 claudio claudio 900 Jan 3 14:23 analytics.lsx drwxrwxr-x 2 claudio claudio 4096 Jan 3 14:30 Temp
Deployed and Enabled Mods:
Error message
No errors, just zero effects from the mods. On level up, the Wizard does not have any of the new 5e spells to select from.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Expected to be able to select new level 1 spells from the 5e spells Mod (f.e. Absorb Elements).
Screenshots
If applicable, add screenshots to help explain your problem.
System Info (please complete the following information):
Additional context
It is the first time I attempt to use mods, so it is possible the issue is somewhere else in the way I expect them to work, any help appreciated.
Thanks