This adds a warning notification when a user goes to deploy mods for a game, and the game paths are not set.
This warning will only start to show when the user has clicked the initial "Deploy" button from the mod list screen (ie, it will show when the user reaches the screen prompting to either start the deployment or go back). This notification is configured to only display once per session per game (so if a user clears it, it will not show up again until they restart Lampray).
To help enable this, this change adds a function to gameControl and each individual game called installPathSet which is meant to return true if all necessary paths are set for a game, and return false if any are not set.
This adds a warning notification when a user goes to deploy mods for a game, and the game paths are not set.
This warning will only start to show when the user has clicked the initial "Deploy" button from the mod list screen (ie, it will show when the user reaches the screen prompting to either start the deployment or go back). This notification is configured to only display once per session per game (so if a user clears it, it will not show up again until they restart Lampray).
To help enable this, this change adds a function to
gameControl
and each individual game calledinstallPathSet
which is meant to return true if all necessary paths are set for a game, and return false if any are not set.