Closed SnazzyPanda closed 11 months ago
For now ill take the approach to disable the check altogether, it was meant to be a way to easily update mod listings but it does cause confusion as stated above
That sounds fine to me. Hopefully with the basic drag and drop implementation, that will be a bit less of a concern.
Something that could also be done in the future is prompting the user when you think a mod is an update. In my mind, I think this could be a simple confirmation/choice that notes the existing mod name, the uploaded mod name, and asks if you would like to update the existing mod or add the new mod as a separate entry. The main issue I could see here is finding a nice way to handle multiple conflicting mods added at the same time (I am not sure if there is a nice way to handle queuing these confirmation/choices, but that can likely be discussed at a later time).
I took a quick look at the change you made in 6b5a8f233a00ee5ccfb2f77c4208a4d60d1279eb, and I would note that we may still want some part of the check. With the change you made, it allows you to add the same file/mod multiple times, which might cause some weirdness as you get multiple mod entries (with the same name) pointing to the same file. I am not sure if any other such confusion issues might pop up with how mods are handled internally/at deploy.
How I had it patched locally, if the mod filename matched one we already had I basically skipped over adding it to the mod list, which I think may be an okay way to handle things for now.
In most cases it should overwrite.
Describe the bug
When adding similarly named mod archives that contain a "-" character as part of the naming scheme, previous mods are overwritten in the mod list. This results in the last mod added being the only mod displayed.
Error message
N/A
To Reproduce
Steps to reproduce the behavior:
A.G.I.S. - PUBLICNET-10909-1-0-0-1699731371.zip
with an optional/addon mod namedA.G.I.S. - BLACKWALL-10909-1-0-0-1699731426.zip
test mod - BASE.zip
test mod - Addon 1-2987-1-1-0-1698336549.zip
test mod - Addon 2-2987-1-2-0-1698336549.zip
Expected behaviour
I would expect that each of the added mods shows up.
Personally, I would probably prefer that each file that doesn't exactly match a file already added to the mod manager, also be added. This would also allow users to have multiple versions of a mod in the manager, in case they are switching between versions of a mod for some reason (debugging mod issues/compatibility for example).
System Info (please complete the following information):
Additional context
It looks like this issue (or at least something similar) was previously discussed in #36. That issue was marked as fixed, but I still encounter it in the interface for Cyberpunk 2077 (as well as the interface for Baldurs Gate 3 when testing with empty mod archives). That discussion mentions that #31 would resolve this issue, but based on the title, it doesn't sound like it would fix the issue I am experiencing.
Locally, I "fixed" this (for Cyberpunk at least) with this patch, but I don't think that lines up with what you are trying to accomplish.
As a quick fix, I think it may still be worth considering doing a strict filename check instead of trying to determine the mod's version from the filename until/unless someone has a better fix to put in place.