Minecraft Version: All versions that have multi armor at the moment
Overloaded Version: All that have multi armor
issue: if a player is /killed (or hit with a giant amount of damage) while wearing multi armor that is soulbound, the armor instantly heals them to full, which in turn means that when the player clicks "respawn," they do not properly respawn and are instead taken out of the respawn menu without properly respawning, which breaks some mods and makes it so that you don't get sent back to your spawn on death.
Steps to reproduce:
Wear multi armor that has a soulbound enchantment or has some effect that is similar to soulbound
/kill
Notice that you don't go back to spawn and some mods break (ability totems are a good example)
Maybe add a check to see if a player is dead before they're healed?
Minecraft Version: All versions that have multi armor at the moment
Overloaded Version: All that have multi armor
issue: if a player is /killed (or hit with a giant amount of damage) while wearing multi armor that is soulbound, the armor instantly heals them to full, which in turn means that when the player clicks "respawn," they do not properly respawn and are instead taken out of the respawn menu without properly respawning, which breaks some mods and makes it so that you don't get sent back to your spawn on death.
Steps to reproduce:
Maybe add a check to see if a player is dead before they're healed?